MidiInput is a native code plug-in for Unity. It allows Unity to communicate with external MIDI controllers.
You can find two demo projects in the [test branch] (https://github.com/keijiro/unity-midi-input/tree/test).
The first demo "Note" shows how to get key presses and releases from MidiInput. The size of the cubes are relative to velocity of a key press.
The second demo "CC" shows how to get CC (control change) data from MidiInput.
- Currently supports only the desktop platforms (Windows and Mac OS X).
- Requires Unity Pro to enable native plug-in feature.
- Drag and drop the contents of this repository into the Project view.
- Add the MidiInput script component to a game object.
- Open Script Execution Order Settings (Edit -> Project Settings -> Script Execution Order) and set the MidiInput script to the highest priority.
If the key specified with noteNumber has been pressed down, returns its velocity (greater than 0.0f, and less or equal to 1.0f). If the key isn't pressed, returns 0.0f.
Returns true during the frame the key was pressed down.
Returns true during the frame the key was released.
Returns the current value of the specified CC channel.
Provides the CC channel list. It contains the channel numbers which has alraedy sent data to the host.
You can specify one of the three filter types below when retrieving a CC value with the GetKnob function.
- Filter.Realtime - no filter. It returns the last received value.
- Filter.Fast - light low-pass filter. It suits fast-moving objects.
- Filter.Slow - heavy low-pass filter. Very smooth but not responsive.
You can adjust the sensibility of each filter in the inspector.
This project was derived from [unity-midi-receiver] (https://github.com/keijiro/unity-midi-receiver). You can see the details of the implementation there.
Copyright (C) 2013 Keijiro Takahashi
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