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Kimkulling/fix 2d coords #240

Merged
merged 2 commits into from
Sep 20, 2024
Merged

Kimkulling/fix 2d coords #240

merged 2 commits into from
Sep 20, 2024

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@kimkulling kimkulling commented Sep 20, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a new red rectangle drawing operation in the demo application, enhancing the visual output.
  • Bug Fixes

    • Adjusted coordinate mapping calculations to improve rendering accuracy.
    • Modified vertex index order for rectangle rendering to ensure correct display.
  • Documentation

    • Updated comments in the constructor of the IRenderPath struct for clarity.

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coderabbitai bot commented Sep 20, 2024

Walkthrough

The changes introduced in this pull request include the addition of a new red rectangle drawing operation in the Demo2D.cpp file, modifications to coordinate mapping calculations in the CanvasRenderer.cpp file, and a minor update to the constructor comment in RenderCommon.h. These adjustments aim to improve the rendering of 2D graphics, specifically addressing coordinate mapping issues.

Changes

File Change Summary
samples/02_Demo2D/Demo2D.cpp Added a red rectangle drawing operation in Demo2DApp, covering coordinates (1, 1) to (1000, 760).
src/Engine/RenderBackend/2D/CanvasRenderer.cpp Modified mapCoordinates for correct scaling and negated yOut. Changed vertex index order in createRectVertices.
src/Engine/RenderBackend/RenderCommon.h Updated the constructor comment in IRenderPath to indicate an empty body.

Assessment against linked issues

Objective Addressed Explanation
The 2D-Canvas renderer should use the whole resolution (239)
The y-coordinate origin should be at the top (239)

🐇 In the land of code where rabbits play,
A red rectangle hops in to brighten the day.
With coordinates fixed and the canvas in line,
Our rendering's better, oh how it will shine!
So let’s celebrate this change with a cheer,
For a smoother display, we’ve nothing to fear! 🥕


Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 9c04022 and 4f0a6ec.

Files selected for processing (3)
  • samples/02_Demo2D/Demo2D.cpp (1 hunks)
  • src/Engine/RenderBackend/2D/CanvasRenderer.cpp (2 hunks)
  • src/Engine/RenderBackend/RenderCommon.h (1 hunks)
Files skipped from review due to trivial changes (1)
  • src/Engine/RenderBackend/RenderCommon.h
Additional comments not posted (3)
samples/02_Demo2D/Demo2D.cpp (1)

86-88: Consider using dynamic values for the rectangle dimensions.

The hardcoded dimensions of the red rectangle (1, 1, 1000, 760) might cause rendering issues if the application window size changes. Consider using dynamic values based on the application window size to ensure the rectangle is rendered correctly regardless of the window size.

Please verify if this change addresses the coordinate mapping issues mentioned in the PR objectives, specifically:

  1. Improper use of render screen
  2. Y-mapping issues
  3. Y-coordinate origin

It's unclear how adding a new rectangle drawing operation resolves these issues. If this change is not directly related to the PR objectives, consider moving it to a separate PR to keep the changes focused and maintainable.

Run the following script to verify the PR objectives:

src/Engine/RenderBackend/2D/CanvasRenderer.cpp (2)

59-61: Verify the correctness and impact of the coordinate mapping changes.

The changes in the mapCoordinates function will affect how the input coordinates are mapped to the model space. Key observations:

  1. The input coordinates are now multiplied by 2.0 before division, which will change the scaling of the mapped coordinates.
  2. The output for yOut is negated, which will invert the y-coordinate and flip the rendered output vertically.

Please ensure that these changes align with the expected behavior and do not introduce any unintended side effects.


353-358: Verify the correctness and impact of the index order changes.

The changes in the createRectVertices function modify the order of indices for rendering rectangles. Key observations:

  1. The indices for the first triangle of the rectangle have been swapped.
  2. The second and third indices have been interchanged, as well as the fifth and sixth indices.

Changing the index order will affect how the rectangle is rendered by altering the vertex order. This could potentially change the facing direction of the triangles.

Please ensure that these changes produce the desired rendering output and do not introduce any visual artifacts or incorrect geometry.


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@kimkulling kimkulling merged commit bba21ed into master Sep 20, 2024
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Successfully merging this pull request may close these issues.

2D-Rendering: Coordinate mapping is broken
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