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SpireReturn
Kiooeht edited this page Aug 28, 2021
·
2 revisions
SpireReturn is a way for patches to make the method they are patching return early.
This example, if patching RelicLibrary.getRelic
, would make every relic be the Blue Candle by always returning the Blue Candle.
// v Should match the return type of the method being patched
public static SpireReturn<AbstractRelic> Prefix(String key)
{
return SpireReturn.Return(new BlueCandle());
}
To return early in a method that returns void
simply use SpireReturn<Void>
and return without a parameter.
public static SpireReturn<Void> Insert()
{
return SpireReturn.Return();
}
To continue the patched method normally, use SpireReturn.Continue()
.
public static SpireReturn<AbstractRelic> Prefix(String key)
{
if (key.equals(BurningBlood.ID)) {
return SpireReturn.Continue(); // Continue the original method as normal
} else if (key.equals(BlueCandle.ID)) {
return SpireReturn.Return(new Circlet()); // Immediately return a new Circlet object
} else {
return SpireReturn.Return(new BlueCandle()); // Immediately return a new BlueCandle object
}
}
When the method being patched returns a primative type (int, boolean, etc.) use the wrapper classes as your return type.
// Original method returns boolean
public static SpireReturn<Boolean> Insert()
{
return SpireReturn.Return(false);
}
// Original method returns int
public static SpireReturn<Integer> Insert()
{
return SpireReturn.Return(9);
}