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v0.8.1: Added the experimental VRChat for iOS build support and improved the CI/CD scripts #13

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merged 8 commits into from
Oct 15, 2024

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kurone-kito
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@kurone-kito kurone-kito commented Oct 15, 2024

The main focus of this update is to improve build configuration and CI/CD scripts for iOS, but the only update to the product is a dependency update.

Small features

  • 0d797e1: bumped the version to 0.8.1
  • 5076e12: added the ios build support
  • e8b3e73: updated the dependencies

CI/CD

Other updates

  • 8224ec5: increased the specified .NET version
  • 2fcb91d: improved the vscode configuration

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced a new CI workflow for automated processes on branch pushes.
    • Added support for enhanced rendering features in materials.
    • Updated project settings for improved compatibility with Android and iOS.
  • Bug Fixes

    • Corrected environment variable assignments in the release workflow.
  • Documentation

    • Updated README to reflect new features and removed outdated information.
  • Chores

    • Updated SDK and package dependencies for improved performance and compatibility.
    • Added new recommendations for development tools in VSCode.

@kurone-kito kurone-kito self-assigned this Oct 15, 2024
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coderabbitai bot commented Oct 15, 2024

Walkthrough

The pull request introduces several changes across multiple files, primarily focusing on updates to CI/CD workflows, configuration files, and Unity assets. A new workflow for push events has been added, along with modifications to existing workflows to include deployment steps for the global.json file. Additionally, updates to various Unity scene and prefab files enhance their configurations, while several configuration files reflect changes in SDK versions and dependencies.

Changes

File Path Change Summary
.github/workflows/build-listing.yml Added a step to deploy global.json after repository checkout.
.github/workflows/push.yml Introduced a new CI workflow for push events, defining build steps and environment variables.
.github/workflows/release.yml Corrected zipFile syntax, adjusted working directory, and refined file search commands.
.tool-versions Updated .NET SDK version from 6.0.423 to 6.0.427.
.vscode/extensions.json Added recommendations for two new extensions.
.vscode/settings.json Modified file nesting patterns and file associations; added new YAML custom tags.
Assets/XR/XRGeneralSettings.asset Updated loader manager instances and added new iPhone provider settings.
Packages/black.kit.toybox/Examples/Materials/Floor.mat Enhanced material properties for rendering capabilities.
Packages/black.kit.toybox/Examples/Prefabs/CommonFloor.prefab Added properties and modified existing components in the prefab.
Packages/black.kit.toybox/Examples/Scenes/GlobalScroll.unity Comprehensive updates to occlusion culling, render, lightmap, and nav mesh settings.
Packages/black.kit.toybox/Examples/Scenes/TickingDown.unity Significant modifications to occlusion culling, render, lightmap, and nav mesh settings.
Packages/black.kit.toybox/package.json Incremented version from 0.8.0 to 0.8.1 and updated dependency version.
Packages/packages-lock.json Added new dependency for com.unity.ugui in com.vrchat.worlds.
Packages/vpm-manifest.json Updated dependency versions for dev.onevr.vrworldtoolkit and com.vrchat.worlds.
ProjectSettings/ProjectSettings.asset Updated Android and iOS settings, including target SDK version and build target configurations.
README.md Added a new feature and removed an existing feature from the documentation.
global.json Updated SDK version from "6.0.423" to "6.0.427".

Possibly related PRs

Suggested labels

enhancement, documentation

🐇 In the meadow, changes bloom,
New workflows dance, dispelling gloom.
With SDKs fresh and settings bright,
Unity's magic takes to flight!
A hop, a skip, through code we play,
Celebrating progress, hip-hip-hooray! 🌼


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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (8)
Packages/black.kit.toybox/package.json (1)

4-4: Version bump looks good. Consider updating the changelog.

The version bump from 0.8.0 to 0.8.1 is appropriate for introducing new features or bug fixes without breaking changes. This aligns with the PR objective of "Version bump to 0.8.1".

Don't forget to update the changelog (if not already done) to document the changes introduced in this version.

.github/workflows/push.yml (3)

10-17: LGTM: Job setup and environment variables are well-defined.

The job configuration and environment variables are well-structured. Using the latest Ubuntu and defining environment variables enhances maintainability.

Consider adding comments to explain the purpose of each environment variable, especially for less obvious ones like listPublishDirectory. This would improve readability for other developers working on this workflow.


18-30: LGTM: Initial steps are well-structured and serve clear purposes.

The first four steps of the workflow are logically ordered and efficiently implemented. They handle repository checkout, package zipping, .meta file listing, and Unity package creation.

Consider adding a step to validate the contents of the zip file and Unity package after creation. This could help catch any packaging issues early in the workflow.


39-49: LGTM: Caching and package version listing steps are well-implemented.

The use of caching for previous run data and the Nuke build command for package version listing are well-structured. The provision of the GitHub token as an environment variable is a good security practice.

Consider breaking down the Nuke build command into multiple lines for better readability. You could use YAML's multiline string syntax to achieve this. For example:

- name: Build Package Version Listing with Nuke
  run: |
    "${{ env.pathToCi }}/build.cmd" BuildRepoListing \
      --root "${{ env.pathToCi }}" \
      --list-publish-directory "$GITHUB_WORKSPACE/${{ env.listPublishDirectory }}" \
      --current-package-name "${{ vars.PACKAGE_NAME }}"
  env:
    GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

This change would make the command easier to read and modify in the future.

.github/workflows/build-listing.yml (1)

50-51: Approve the addition of global.json deployment step with suggestions for improvement

The new step to deploy the global.json file is a good addition to ensure its availability in the CI directory. However, consider enhancing its robustness:

  1. Add error handling in case the global.json file doesn't exist.
  2. Verify if the file was successfully copied.
  3. Consider using a more robust file copying method or a dedicated GitHub Action for file operations.

Here's an improved version of the step:

- name: Deploy the global.json file
  run: |
    if [ -f "${{ github.workspace }}/global.json" ]; then
      cp "${{ github.workspace }}/global.json" "${{ env.pathToCi }}/" && \
      echo "global.json successfully copied to ${{ env.pathToCi }}/"
    else
      echo "Error: global.json not found in ${{ github.workspace }}"
      exit 1
    fi

This version checks for the file's existence, copies it if found, and provides feedback on the operation's success or failure.

Assets/XR/XRGeneralSettings.asset (1)

79-94: LGTM: iPhone Providers section added

The new iPhone Providers section has been correctly added with appropriate Unity-specific fields. This addition supports the PR objective of adding iOS build support.

Note: The m_Loaders array is currently empty. While this may be intentional for the initial setup, consider populating it with relevant loaders in the future if needed for iOS-specific XR functionality.

Packages/packages-lock.json (1)

214-215: LGTM: Addition of UGUI dependency enhances cross-platform support

The addition of "com.unity.ugui": "1.0.0" to the com.vrchat.worlds package dependencies is a positive change. This inclusion of Unity's UI system aligns well with the PR's objective of adding iOS build support, as UGUI is crucial for developing cross-platform user interfaces.

Some implications to consider:

  1. This change may enable more sophisticated UI capabilities in VRChat worlds.
  2. Developers using this package may now have access to additional UI tools and components.
  3. The stable version (1.0.0) suggests a reliable implementation.

Consider documenting this new dependency in the package's README or documentation to inform developers about the expanded UI capabilities now available in VRChat worlds.

ProjectSettings/ProjectSettings.asset (1)

Line range hint 827-839: Review scripting define symbols for iOS

Adding UDONSHARP;UDON;VRC_SDK_VRCSDK3 to the scriptingDefineSymbols for iPhone includes VRChat-related code in iOS builds. Since VRChat doesn't officially support iOS, please confirm that this is intentional and that the codebase handles iOS-specific limitations appropriately.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between b495425 and 0d797e1.

📒 Files selected for processing (17)
  • .github/workflows/build-listing.yml (1 hunks)
  • .github/workflows/push.yml (1 hunks)
  • .github/workflows/release.yml (1 hunks)
  • .tool-versions (1 hunks)
  • .vscode/extensions.json (1 hunks)
  • .vscode/settings.json (4 hunks)
  • Assets/XR/XRGeneralSettings.asset (2 hunks)
  • Packages/black.kit.toybox/Examples/Materials/Floor.mat (2 hunks)
  • Packages/black.kit.toybox/Examples/Prefabs/CommonFloor.prefab (1 hunks)
  • Packages/black.kit.toybox/Examples/Scenes/GlobalScroll.unity (1 hunks)
  • Packages/black.kit.toybox/Examples/Scenes/TickingDown.unity (1 hunks)
  • Packages/black.kit.toybox/package.json (2 hunks)
  • Packages/packages-lock.json (1 hunks)
  • Packages/vpm-manifest.json (1 hunks)
  • ProjectSettings/ProjectSettings.asset (8 hunks)
  • README.md (1 hunks)
  • global.json (1 hunks)
✅ Files skipped from review due to trivial changes (2)
  • .tool-versions
  • global.json
🧰 Additional context used
🔇 Additional comments (29)
.vscode/extensions.json (1)

6-7: Approved: New VSCode extensions align with PR objectives

The addition of these two extensions enhances the development experience and aligns with the PR objectives:

  1. "mariomatheu.syntax-project-pbxproj" supports the new iOS build functionality by providing syntax highlighting for Xcode project files.
  2. "mrorz.language-gettext" improves the development experience for potential internationalization efforts.

These changes contribute to the mentioned "Improvements to the Visual Studio Code configuration" in the PR objectives.

Packages/vpm-manifest.json (3)

28-30: New locked dependency added correctly.

The new locked dependency com.vrchat.base version 3.7.1 has been added, which corresponds to the dependency required by com.vrchat.worlds. This addition helps maintain version consistency across the project.

To ensure this new dependency doesn't introduce any unexpected changes, please:

  1. Review the documentation of com.vrchat.base to understand its purpose and any potential impact on your project.
  2. Check if any existing scripts or components in your project need to be updated to work with this new base package.
#!/bin/bash
# Description: Search for potential usage of com.vrchat.base components.

echo "Searching for potential usage of com.vrchat.base components:"
rg --type csharp "VRCBase" -n

18-19: Locked versions updated correctly.

The locked versions for dev.onevr.vrworldtoolkit and com.vrchat.worlds have been updated to match the changes in the dependencies section. Additionally, com.vrchat.worlds now has a dependency on com.vrchat.base version 3.7.1.

Please ensure that the new dependency com.vrchat.base is properly resolved and doesn't conflict with any existing dependencies. You can verify this by:

  1. Checking if com.vrchat.base is available in your package repository.
  2. Verifying that no other packages depend on a different version of com.vrchat.base.
#!/bin/bash
# Description: Search for usage of com.vrchat.base to identify potential conflicts.

echo "Searching for usage of com.vrchat.base:"
rg --type json "com.vrchat.base" -n

Also applies to: 22-23, 25-25


6-7: Dependency versions updated successfully.

The versions for dev.onevr.vrworldtoolkit and com.vrchat.worlds have been updated. This aligns with the PR objective of updating dependencies.

Please ensure that these updated versions are compatible with your project and don't introduce any breaking changes. You can verify this by:

  1. Checking the changelogs or release notes for these packages.
  2. Running your test suite to catch any potential issues.
  3. Manually testing the affected functionality in your VRChat world.

Also applies to: 9-10

Packages/black.kit.toybox/package.json (1)

23-23: Dependency update approved. Verify compatibility with the new version.

The update of com.vrchat.worlds from ^3.6.1 to ^3.7.1 aligns with the PR objective of "Updates to dependencies".

Please ensure that the project is compatible with the new version of com.vrchat.worlds. Check for any breaking changes or important updates in the 3.7.x version that might affect your project. You can run the following script to search for usage of VRChat Worlds SDK components in your project:

Review the results to identify any potential compatibility issues with the updated SDK version.

README.md (1)

21-21: LGTM: New feature addition aligns with PR objectives.

The addition of "Architecture free! (Windows, Android / Quest, iOS)" as the first item in the Features list accurately reflects the PR's focus on enhancing build support for iOS. The emoji choice (📱) is appropriate and consistent with the style of other feature descriptions.

.github/workflows/push.yml (2)

1-8: LGTM: Workflow trigger and permissions are well-configured.

The workflow trigger is correctly set up to run on push events for all branches except 'main', which is suitable for a CI workflow. The read-only permissions for contents align with the principle of least privilege, enhancing security.


31-38: LGTM: Automation repository checkout and global.json deployment are well-implemented.

The steps for checking out the automation repository and deploying the global.json file are correctly implemented. The use of environment variables and workspace paths is consistent.

Could you provide more context on the purpose and contents of the global.json file? This information would help in understanding its role in the CI process. To verify its contents, you can run the following command:

✅ Verification successful

** Global.json deployment verified successfully.**

The global.json file contains the correct SDK version and rollForward settings required for the CI process. The deployment step accurately copies the file to the specified path, ensuring the CI environment is properly configured.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Display the contents of the global.json file
cat global.json

Length of output: 95

Packages/black.kit.toybox/Examples/Materials/Floor.mat (4)

14-15: LGTM: Geometric Specular AA enabled

The addition of "_ENABLE_GEOMETRIC_SPECULAR_AA" to the valid keywords enables Geometric Specular Anti-Aliasing for this material. This is a good optimization that can reduce aliasing artifacts in specular reflections, especially on surfaces with high geometric detail.


65-65: Clarify the purpose of the _Bicubic property

A new "_Bicubic" property has been added with a value of 0. Could you please provide more context on the intended use of this property? Typically, this would relate to texture sampling, but it's currently disabled. Is this a placeholder for future use, or should it be enabled for this material?


71-71: LGTM: Geometric Specular AA configuration

The new properties for Geometric Specular Anti-Aliasing have been added with appropriate default values:

  • _EnableGeometricSpecularAA: 1 (enabled)
  • _SpecularAAScreenSpaceVariance: 0.1
  • _SpecularAAThreshold: 0.2

These settings will help reduce aliasing in specular reflections, improving the visual quality of the material. The values chosen are reasonable defaults that should work well in most scenarios.

Also applies to: 81-82


75-75: Clarify the _LightmapType property setting

A new "_LightmapType" property has been added with a value of 0. This typically indicates a non-directional lightmap. Could you please confirm if this is the intended setting for this floor material? Depending on the lighting requirements of your scene, you might want to consider using directional lightmaps (usually value 1) for improved lighting detail.

Assets/XR/XRGeneralSettings.asset (1)

29-29: LGTM: iPhone Settings updated with loader manager instance

The m_LoaderManagerInstance for iPhone Settings has been correctly updated to reference the newly added iPhone Providers section. This change is consistent with the PR objective of adding iOS build support.

.github/workflows/release.yml (4)

64-64: Correct file extension syntax in zipFile variable.

The addition of the period before the file extension in the zipFile variable assignment is correct. This ensures proper file naming for the zip archive.


67-67: Correct YAML syntax for working-directory.

The working-directory key has been correctly moved to its own line, at the same level as the run key. This is the proper YAML syntax for GitHub Actions workflows. This change ensures that the zip command will be executed in the correct directory, preventing potential issues with file paths during the release process.


69-69: Improve specificity of .meta file search.

The addition of the -type f flag to the find command is a good improvement. This flag ensures that only regular files (not directories or other file types) with the .meta extension are included in the search results. This increased specificity helps prevent potential issues that could arise from including unexpected items in the meta file list.


Line range hint 1-105: Overall improvement to the release workflow robustness.

The changes made to this workflow file collectively enhance its reliability and correctness. Key improvements include:

  1. Proper file extension syntax for the zip file.
  2. Correct YAML structure for the working-directory specification.
  3. More precise .meta file search.
  4. Safer handling of the unityPackage variable in the zip command.

These modifications reduce the likelihood of errors during the release process and improve the overall quality of the workflow.

.vscode/settings.json (3)

5-6: Improved file nesting configuration

The new file nesting patterns enhance the organization of files in the VS Code explorer:

  • "*": "${capture}.meta, ${capture}.md5, ${capture}-lock" groups related meta and lock files.
  • "*.db": "${capture}.db.st" nests database-related files.
  • "*.png": "${capture}@*.png" groups different resolutions of PNG images.
  • "*.xml": "${capture}.dll" associates XML files with their corresponding DLLs.

These changes improve the project's file structure visibility and are consistent with Unity project conventions.

Also applies to: 9-9, 11-11


98-133: Expanded Unity YAML schema support

The addition of numerous Unity-specific YAML tags significantly enhances VS Code's ability to validate and provide IntelliSense for Unity YAML files. This comprehensive list covers a wide range of Unity's internal structures, which should improve the development experience when working with Unity-generated YAML files.

These additions are beneficial, but it's important to ensure they align with the Unity version used in the project.

To verify the compatibility of these YAML tags with your Unity version, please run the following script:

#!/bin/bash
# Check Unity version and compare with the added YAML tags
unity_version=$(grep -oP '(?<=m_EditorVersion: )\S+' ProjectSettings/ProjectVersion.txt)
echo "Unity Version: $unity_version"
echo "Number of Unity YAML tags: $(grep -c 'tag:unity3d.com' .vscode/settings.json)"
echo "Highest Unity YAML tag number: $(grep 'tag:unity3d.com' .vscode/settings.json | grep -oP '(?<=:)\d+' | sort -rn | head -n1)"

This script will output the Unity version used in the project and some statistics about the YAML tags. Please ensure that the tags are appropriate for your Unity version.


25-25: Enhanced file type associations

The updates to file associations improve VS Code's handling of various file types:

  • New associations for *.exe.config, *.nuget.cache, *.uxml, .buginfo, CodeResources, and ProjectCache enhance syntax highlighting and editor features for these files.
  • The *.info association has been reinstated as JSON, which is appropriate for most .info files in Unity projects.

One change to note:

  • The association for *.tlh files has been changed from C to C++. While this is likely correct, it's worth verifying that this change doesn't negatively impact any existing C-specific tooling or IntelliSense features for these files.

To ensure the .tlh file association change doesn't cause any issues, please run the following script:

Also applies to: 27-27, 32-32, 41-41, 45-46, 49-49, 53-53

✅ Verification successful

Verified file association changes

No .tlh files were found in the repository. The change in file association from C to C++ for *.tlh files will not impact the current project.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for any .tlh files and their content to verify C++ compatibility
fd -e tlh -x echo "File: {}" \; -x head -n 10 {} \;

Length of output: 470

Packages/black.kit.toybox/Examples/Prefabs/CommonFloor.prefab (1)

266-266: Verify the necessity of the NavigationAreas property

The NavigationAreas property has been added as an empty array to the VRCWorld MonoBehaviour. If this property is not being actively used or populated, it might be unnecessary to include it. Please confirm whether this addition is intentional and required for future configurations.

Run the following script to check for references to NavigationAreas in the codebase:

✅ Verification successful

NavigationAreas Property is Unused

The NavigationAreas property does not have any references or usages in the codebase across YAML, C#, and JSON files. It appears to be unnecessary and can be safely removed.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for references to `NavigationAreas` in YAML and C# files.

# Test: Search for usage of `NavigationAreas`. Expect: Instances where `NavigationAreas` is accessed or modified.
rg --type yaml --type cs 'NavigationAreas'

Length of output: 42


Script:

#!/bin/bash
# Description: Enhanced search for references to `NavigationAreas` across additional file types and with case-insensitive matching.

# Search for `NavigationAreas` in YAML, C#, and JSON files, case-insensitively.
rg --ignore-case 'NavigationAreas' --type yaml --type cs --type json

Length of output: 68

ProjectSettings/ProjectSettings.asset (6)

174-174: Ensure compatibility with Android SDK 33

Updating AndroidTargetSdkVersion to 33 targets the latest Android SDK. Please verify that all plugins and dependencies are compatible with SDK 33 to prevent any build or runtime issues.


262-262: Confirm the Android target architectures

Changing AndroidTargetArchitectures to 2 modifies the build to target specific CPU architectures. Ensure that this value corresponds to the intended architecture (e.g., ARM64, x86) and that the project's plugins and libraries support it.


510-510: Graphics Jobs enabled for iOS

Enabling m_GraphicsJobs for iOS can improve performance but may introduce rendering issues on certain devices. It's important to thoroughly test the application on various iOS devices to ensure stability and visual correctness.


518-518: Graphics Jobs enabled for Android

Similarly, enabling m_GraphicsJobs for Android could benefit performance but might cause instability on some hardware. Please test across a range of Android devices to confirm reliability.


532-532: Automatic graphics API selection for iOS

Setting m_Automatic to 1 enables Unity to automatically choose the graphics API for iOS. If the project relies on specific graphics APIs, ensure this change doesn't conflict with those requirements.


874-874: API compatibility level set to .NET Standard 2.0 for iOS

Setting apiCompatibilityLevelPerPlatform for iPhone to 3 configures the API compatibility level to .NET Standard 2.0. This is a standard choice and should be compatible with most libraries.

Packages/black.kit.toybox/Examples/Scenes/TickingDown.unity (1)

4947-4951: Verify Material Reference

The material is assigned via objectReference with GUID 35630e38b4e5ffb40b44ec5348b4333f. Please ensure that this material exists in the project and is correctly referenced to prevent runtime errors.

Run the following script to verify the existence of the material:

✅ Verification successful

Material Reference Verified

The material with GUID 35630e38b4e5ffb40b44ec5348b4333f exists in the project and is correctly referenced in the specified files.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that the material with GUID '35630e38b4e5ffb40b44ec5348b4333f' exists in the project.

# Test: Search for files containing the material GUID. Expect: At least one matching file.
rg "guid: 35630e38b4e5ffb40b44ec5348b4333f"

Length of output: 7205

Packages/black.kit.toybox/Examples/Scenes/GlobalScroll.unity (1)

4788-4788: Confirm the change to m_AnchoredPosition.y value

The m_AnchoredPosition.y property has been updated to 557.019. Please verify that this adjustment aligns with the intended positioning of the UI element within the scene, as it may affect the layout on different screen resolutions or aspect ratios.

AndroidPreferredInstallLocation: 0
aotOptions:
stripEngineCode: 1
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
ForceInternetPermission: 0
ForceSDCardPermission: 0
ForceSDCardPermission: 1
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⚠️ Potential issue

Assess the necessity of forcing SD card permission

Setting ForceSDCardPermission to 1 will request SD card access from users. If the application doesn't require external storage access, consider disabling this to enhance user privacy and reduce unnecessary permission requests.

Comment on lines +380 to +476
- m_BuildTarget: iPhone
m_Icons:
- m_Textures: []
m_Width: 180
m_Height: 180
m_Kind: 0
m_SubKind: iPhone
- m_Textures: []
m_Width: 120
m_Height: 120
m_Kind: 0
m_SubKind: iPhone
- m_Textures: []
m_Width: 167
m_Height: 167
m_Kind: 0
m_SubKind: iPad
- m_Textures: []
m_Width: 152
m_Height: 152
m_Kind: 0
m_SubKind: iPad
- m_Textures: []
m_Width: 76
m_Height: 76
m_Kind: 0
m_SubKind: iPad
- m_Textures: []
m_Width: 120
m_Height: 120
m_Kind: 3
m_SubKind: iPhone
- m_Textures: []
m_Width: 80
m_Height: 80
m_Kind: 3
m_SubKind: iPhone
- m_Textures: []
m_Width: 80
m_Height: 80
m_Kind: 3
m_SubKind: iPad
- m_Textures: []
m_Width: 40
m_Height: 40
m_Kind: 3
m_SubKind: iPad
- m_Textures: []
m_Width: 87
m_Height: 87
m_Kind: 1
m_SubKind: iPhone
- m_Textures: []
m_Width: 58
m_Height: 58
m_Kind: 1
m_SubKind: iPhone
- m_Textures: []
m_Width: 29
m_Height: 29
m_Kind: 1
m_SubKind: iPhone
- m_Textures: []
m_Width: 58
m_Height: 58
m_Kind: 1
m_SubKind: iPad
- m_Textures: []
m_Width: 29
m_Height: 29
m_Kind: 1
m_SubKind: iPad
- m_Textures: []
m_Width: 60
m_Height: 60
m_Kind: 2
m_SubKind: iPhone
- m_Textures: []
m_Width: 40
m_Height: 40
m_Kind: 2
m_SubKind: iPhone
- m_Textures: []
m_Width: 40
m_Height: 40
m_Kind: 2
m_SubKind: iPad
- m_Textures: []
m_Width: 20
m_Height: 20
m_Kind: 2
m_SubKind: iPad
- m_Textures: []
m_Width: 1024
m_Height: 1024
m_Kind: 4
m_SubKind: App Store
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⚠️ Potential issue

Verify iOS app icon assignments

New icon entries for iPhone have been added without assigned textures. To comply with App Store requirements, please ensure all required icon slots are filled with appropriate images to prevent rejection during the submission process.

@kurone-kito kurone-kito merged commit 9dd19b2 into main Oct 15, 2024
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@kurone-kito kurone-kito deleted the maintenance branch October 15, 2024 17:31
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