Work in progress, not entirely stable right now.
register_detour_crowd
deregister_detour_crowd
create_empty_input_geometry
get_empty_input_geometry
create_empty_recast_polygon_mesh_config
create_empty_detour_navigation_mesh_config
create_empty_detour_navigation_mesh
create_empty_detour_crowd_config
create_empty_detour_crowd
create_empty_detour_crowd_agent_config
get_closest_point
get_simple_path
bake
bake_from_input_geometry
clear
get_closest_point
get_simple_path
baked
backend
parameters
set_navigation_mesh
changed
position
target
passive_movement
target_desired_distance
backend
parameters
enable -> bool
disable
set_navigation_crowd
set_position
set_target
get_position
get_target
new_position
new_velocity
add_nodes
add_resources
add_resources_with_transforms
build_from_input_geometry
create_crowd
get_closest_point
get_closest_point_with_extents
get_simple_path
get_simple_path_with_extents
initialize
create_agent
update
updated
position: Vector3
velocity: Vector3
state: enum
enable() -> bool
disable()
set_target(target: Vector3)
set_target_with_extents(target: Vector3, search_box_half_extents: Vector3)
get_target() -> Vector3
new_position(new_position: Vector3)
new_velocity(new_velocity: Vector3)
State
UNINITIALIZED
DISABLED
INVALID
WALKING
OFFMESH