A voxel rendering engine for iOS and Mac OS X. The implementation leverages out-of-core rendering techniques, custom memory allocation, tightly packed data structures and GPU computation to enable real-time rendering performance. Take a look at my thesis for more information
In "Assets/PointClouds" you find a version of the Stanford models in the required data format for this project.
Standford Lucy and Manuscript on iPhone 3GS and iPad
The iOS app runs only on the device. Simulator is not supported.
To run the Mac OS X app please adjust the path to the point data ("AppCore.cpp" line 50).
Lars Schneider [email protected]
iVoxel is available under the BSD license. See the LICENSE file for more info.