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If wait_for_conn is dropped before completing, release will call
wake on a waker that no one is listening on. This leads to a state where
waiting will grow indefinitely while all connections are idle.
To fix this we turn waiting into a queue of unique Weak pointers.
This way if wait_for_conn is dropped the pointer in waiting cannot
be upgraded, we can use this as a signal that we shroud wake the
next one instead.
We get into a similar state will happen if wait_for_conn timeouts.