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Resolves #31
I was glad to see someone had already written a lovely timestep interpolation addon - thanks for publishing this. I found that I couldn't integrate Smoothing2D into my 2D Godot 4 project, however, because:
It would have taken a fair amount of work to split all the visuals of the physics entities into siblings, rather than children, as currently recommended to work around the addon's incompatibility with y-sort. It also would have made the game's structure more complicated to work on.
With this change, the addon becomes compatible with y-sort without users needing to change node trees.