RecyclerView
is the mandatory view needed for almost Android applications. If you are tired of creating messy classes in order to work with RecyclerView
, or if you don't want to copy the same base code again and again between projects, then UniversalAdapter
is the one for you.
Yet another adapter class for RecyclerView
on Android, or perhaps, this will be the last one you need. With UniversalAdapter
, you don't need to write a RecyclerView.Adapter
ever again, including its' ViewHolder
.
- No need to write
Adapter
class - No need to write
ViewHolder
class - Supports sectioned data with
categorizer
- Designed with
callback
for every binding function. So you can handle for long time operations. ImageView
load from local drawable resource or remote url via Picasso.- Customized binder is available for customized view.
You can get via jCenter()
in Gradle:
compile 'me.timos.thuanle:universal-adapter:1.0.1'
Note:
- Version
1.x.x
requiesSdkVersion
>= 9.
Suppose we need to get a RecyclerView
as below
You need 2 works:
- The
xml
layout for each item as below
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<ImageView
android:id="@+id/thumb"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:src="@mipmap/ic_launcher"/>
<TextView
android:id="@+id/tvTitle"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"/>
</LinearLayout>
- An
Adapter
instance created from our lib by a few lines of code
UniversalAdapter.Builder<String> builder = UniversalAdapter.Builder.with("A", "B", "C", "D", "E", "F", "G", "H", "I", "J")
.itemLayout(R.layout.item_simple);
builder.bindTextView(R.id.tvTitle)
.text(new OnBindAsyncAction<String, CharSequence>() {
@Override
public void map(int position, String data, DataCallback<CharSequence> callback) {
callback.onResult(data);
}
});
UniversalAdapter<String> adapter = builder.build();
That's all. No need create Adapter
class. No need to create ViewHolder
class. Let us do the boilerplate part.
- Firstly, we create the builder pattern for the adapter as
UniversalAdapter.Builder<String> builder = UniversalAdapter.Builder.with("A", "B", "C", "D", "E", "F", "G", "H", "I", "J")
- Then, we need to declare the layout of each item by using
itemLayout
.itemLayout(R.layout.item_simple)
- Next step, we need to guide how the data is display or binding step. In this example we bind the
TextView
with idR.id.tvTitle
with the text at that position.
builder.bindTextView(R.id.tvTitle)
.text(new OnBindAsyncAction<String, CharSequence>() {
@Override
public void map(int position, String data, DataCallback<CharSequence> callback) {
callback.onResult(data);
}
});
The .text(..)
is corresponding the action setText
for the TextView
, you need to point the title you want to set in function void map(int position, String data, DataCallback<String> callback)
with
position
is the position of current item in the adapter.data
is the corresponding data of current item in the adapter.callback
provide you the method to return the data will be taken action (in this case, the data will be call assetText(data)
. As we want the title will be the same as the data, so will callcallback.onResult(data)
Note:
-
In the 3rd step, we break the chain call. Each bind options for a specific view should call the original builder by begining the statement with
builder.bind....
. If you dig deeper, the callbuilder.bindTextView
does not return theUA-Builder
. It returns theTextView-Builder
which allow add binding options for the selectedTextView
. -
There is a question, why dont just simplify the
map
to return direct the result, for exampleString map(position, data)
. The answer is withcallback
approach, you don't get ANR in case you need a long time operations (such as download image from the internet, you can find more in other examples). But you need to handle the thread by yourself.
You can check the complete examples in the example project
From our experience, with lambda function supported, the code will be more readable. For example
UniversalAdapter.Builder<Skill> builder = UniversalAdapter.Builder.with(hero.skills)
.itemLayout(R.layout.item_hero_skill);
builder.bindTextView(R.id.tvTitle)
.text((position, data, callback) -> callback.onResult(data.name));
builder.bindImageView(R.id.ivThumb)
.image((position, data, callback) -> callback.onResult(data.thumbnail));
UniversalAdapter<Skill> ua = builder.build();
Here is the list for future works
- Binders for common widgets such as
Button
,Spinner
. etc. - Ability add new view type and it binders.
- Example for
visibility
such asView.goneWhen
,View.invisibleWhen
3rd party libraries used in UniversalAdapter
:
Please fork this repository and contribute back using pull requests.
Any contributions, large or small, major features, bug fixes, additional language translations, unit/integration tests are welcomed and appreciated but will be thoroughly reviewed and discussed.
MIT License
Copyright (c) 2017 ThuanLe
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.