We create friendly articles explaining how we can use computers to make great visuals (or extract information from images).
As students we used to share articles inside our group of friends and we finally though that this knowledge could evolve into something else. We believe that if we take the time to unify our notes and put them freely online it might help other people to discover and understand more easily some subjects.
The scope of this organisation is rather large as we have content dealing with mathematics, rendering techniques, shader creation, code optimization and machine learning. It is something rather long-term and our goal is to maintain and add content for the years to come.
We publish content exclusively on github through the learn computer graphics organism. This comes into an unified format, but accross a variety of repositories and with an unstable update rythm. This blog is the one to govern them all, it act as our main communication canal and is there to describe the content we just added.
If we have news to announce, events or though to share, it will all be inside this blog !
For the time being, we have a some content concerning :
We are former students from the IMAC engineering school in France.
- DE SMET Enguerrand (Linkedin | Github) - Expertise in mathematics and shading
- HAERINCK Guillaume (Linkedin | Github | Portfolio) - Expertise in realtime rendering
- LAFONTAINE Laurine (Linkedin | Github | Portfolio) - Expertise in machine learning
Make sure to get submodules as well during clone with git clone --recurse-submodules https://github.com/learn-computer-graphics/blog.git
If you want to build this site yourself, you must download hugo (a go-powered static website generator), then run hugo server
.