require nands to have all inputs and outputs #12
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name: build Circuit Artist artifacts | |
on: [ push ] | |
jobs: | |
build-artifacts: | |
strategy: | |
matrix: | |
kinds: | |
- machine: macos-12 | |
# language=sh | |
build: | | |
set -euo pipefail | |
mkdir objdir | |
cd objdir | |
cmake -G 'Unix Makefiles' -DCMAKE_VERBOSE_MAKEFILE=ON .. | |
echo 'Working around a custom_command silly ...' >&2 | |
make -C ../LuaJIT || true | |
ls -la ../LuaJIT/src/*.so | |
cmake --build . | |
ls -la | |
- machine: windows-2019 | |
# thankfully, windows-2019 ships with cmake in %ProgramFiles% | |
# language=PowerShell | |
build: | | |
mkdir objdir | |
cd objdir | |
cmake .. | |
echo "Working around a custom_command silly ..." | |
make -C ../LuaJIT | |
echo "let CI pass for the time being, showing it compiles" | |
$ErrorActionPreference = 'Continue' | |
cmake --build . | |
gci -Verbose -Force | |
runs-on: ${{ matrix.kinds.machine }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: 'true' | |
- name: cache luajit download | |
uses: actions/cache@v4 | |
with: | |
key: ${{ hashFiles('CMakeLists.txt') }} | |
path: | | |
third_party/*.gz | |
- name: doit | |
run: ${{ matrix.kinds.build }} | |
- name: capture built artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: built circuit-artifact executable | |
# this in lieu of messing with CPack | |
path: | | |
objdir/ca* | |
objdir/*.dll | |
objdir/*.dylib | |
objdir/*.so | |
LuaJIT/src/*.dll | |
LuaJIT/src/*.dylib | |
LuaJIT/src/*.so | |
retention-days: 7 # shrug |