render: Initial attempt at adding SDL_GenerateTextureMipmap(). #13198
Workflow file for this run
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name: Build (MSVC) | |
on: [push, pull_request] | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} | |
cancel-in-progress: true | |
jobs: | |
Build: | |
name: ${{ matrix.platform.name }} | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
platform: | |
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64', libusb-arch: 'x64', artifact: 'SDL-VC-x64' } | |
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32', libusb-arch: 'x86', artifact: 'SDL-VC-x86' } | |
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' } | |
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' } | |
- { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32', notests: true } | |
- { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64', notests: true } | |
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0", nowerror: true, notests: true, | |
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' } | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Set up libusb | |
uses: ./.github/actions/setup-msvc-libusb-action | |
if: ${{ matrix.platform.libusb-arch != '' }} | |
id: libusb | |
with: | |
arch: ${{ matrix.platform.libusb-arch }} | |
- name: Create CMake project using SDL as a subproject | |
shell: python | |
run: | | |
import os | |
import textwrap | |
srcdir = r"${{ github.workspace }}".replace("\\", "/") | |
builddir = f"{ srcdir }/build" | |
os.makedirs(builddir) | |
cmakelists_txt = textwrap.dedent(f"""\ | |
# MSVC runtime library flags are selected by an abstraction | |
set(CMAKE_POLICY_DEFAULT_CMP0091 "NEW" CACHE STRING "MSVC runtime library flags are selected by an abstraction") | |
# MSVC debug information format flags are selected by an abstraction | |
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction") | |
cmake_minimum_required(VERSION 3.0...3.25) | |
project(sdl_user) | |
# Always build .PDB symbol file | |
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format" FORCE) | |
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables" FORCE) | |
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries" FORCE) | |
if(WINDOWS_STORE) # WINDOWS_STORE is available AFTER project() | |
# UWP only supports dynamic runtime | |
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL" CACHE STRING "MSVC runtime libary" FORCE) | |
else() | |
# Use static runtime library | |
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "MSVC runtime libary" FORCE) | |
endif() | |
enable_testing() | |
add_subdirectory("{ srcdir }" SDL) | |
""") | |
print(cmakelists_txt) | |
with open(f"{ builddir }/CMakeLists.txt", "w") as f: | |
f.write(cmakelists_txt) | |
- name: Configure (CMake) | |
run: cmake -S build -B build ` | |
-Wdeprecated -Wdev -Werror ` | |
-DSDL_WERROR=${{ !matrix.platform.nowerror }} ` | |
-DSDL_SHARED=ON ` | |
-DSDL_STATIC=ON ` | |
-DSDL_TESTS=ON ` | |
-DSDL_INSTALL_TESTS=ON ` | |
-DSDL_VENDOR_INFO="Github Workflow" ` | |
-DSDL_DISABLE_INSTALL=OFF ` | |
-DSDL_DISABLE_INSTALL_CPACK=OFF ` | |
-DSDL_DISABLE_INSTALL_DOCS=OFF ` | |
-DSDLTEST_PROCDUMP=ON ` | |
-DLibUSB_ROOT="${{ steps.libusb.outputs.root }}" ` | |
${{ matrix.platform.flags }} ` | |
-DCMAKE_INSTALL_PREFIX=prefix | |
- name: Build (CMake) | |
id: build | |
run: | | |
cmake --build build/ --config Release --parallel | |
- name: Run build-time tests | |
id: tests | |
if: ${{ !matrix.platform.notests }} | |
run: | | |
$env:SDL_TESTS_QUICK=1 | |
ctest -VV --test-dir build/ -C Release -j2 | |
- name: Install (CMake) | |
run: | | |
echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV | |
cmake --install build/ | |
- name: Package (CPack) | |
if: ${{ always() && steps.build.outcome == 'success' }} | |
run: | | |
cmake --build build/ --config Release --target PACKAGE | |
- name: Verify CMake configuration files | |
run: | | |
cmake -S cmake/test -B cmake_config_build ` | |
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} ` | |
${{ matrix.platform.flags }} | |
cmake --build cmake_config_build --config Release | |
- name: Add msbuild to PATH | |
if: ${{ matrix.platform.project != '' }} | |
uses: microsoft/setup-msbuild@v2 | |
- name: Build msbuild | |
if: ${{ matrix.platform.project != '' }} | |
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }} | |
- uses: actions/upload-artifact@v4 | |
if: ${{ always() && steps.tests.outcome == 'failure' }} | |
with: | |
if-no-files-found: ignore | |
name: '${{ matrix.platform.artifact }}-minidumps' | |
path: build/**/*.dmp | |
- uses: actions/upload-artifact@v4 | |
if: ${{ always() && steps.build.outcome == 'success' }} | |
with: | |
if-no-files-found: error | |
name: ${{ matrix.platform.artifact }} | |
path: build/dist/SDL3* |