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The paper-1 example from MPVG has flickering artifacts, seemingly 16x16 boxes that are rendered wrong. Experimenting with CPU shaders shows that the artifacts appear when flattening is on the GPU, and disappear when flattening is CPU, everything before that on CPU, everything after on GPU. However, I don't suspect flattening is what's going wrong, it's more likely that flickering is dependent on the order of LineSoup entries.
These artifacts seem to appear only at the default zoom, at other zoom settings they go away.
The text was updated successfully, but these errors were encountered:
Apply additional logic to make sure that first and last tiles of conservative line rasterization land on the right tile.
Note: this fixes the assert and should avoid artifacts, but still doesn't render the poland svg correctly (there are black splotches).
Fixes#376 and #378
The paper-1 example from MPVG has flickering artifacts, seemingly 16x16 boxes that are rendered wrong. Experimenting with CPU shaders shows that the artifacts appear when flattening is on the GPU, and disappear when flattening is CPU, everything before that on CPU, everything after on GPU. However, I don't suspect flattening is what's going wrong, it's more likely that flickering is dependent on the order of LineSoup entries.
These artifacts seem to appear only at the default zoom, at other zoom settings they go away.
The text was updated successfully, but these errors were encountered: