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VPAU improvements #505

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VPAU improvements #505

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Commits on Oct 23, 2024

  1. exp1

    hiroshihorie committed Oct 23, 2024
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  2. exp2

    hiroshihorie committed Oct 23, 2024
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Commits on Nov 6, 2024

  1. Squashed commit of the following:

    commit 2e05b21
    Author: hiroshihorie <[email protected]>
    Date:   Mon Oct 28 22:21:56 2024 +0900
    
        v2.0.17
    
    commit 86a8634
    Author: hiroshihorie <[email protected]>
    Date:   Tue Oct 29 15:02:17 2024 +0900
    
        Move parts of visualization code into components
    
    commit 027fea7
    Author: hiroshihorie <[email protected]>
    Date:   Tue Oct 29 02:25:54 2024 +0900
    
        rtc 125.6422.11
    
    commit 26d7725
    Author: Hiroshi Horie <[email protected]>
    Date:   Mon Oct 28 00:43:37 2024 +0900
    
        Audio visualization helpers (#474)
    
    commit 4a73d39
    Author: hiroshihorie <[email protected]>
    Date:   Sun Oct 27 22:59:11 2024 +0900
    
        swiftformat
    
    commit 04bf827
    Author: Bogdan Vatamanu <[email protected]>
    Date:   Sun Oct 27 15:57:21 2024 +0200
    
        Remove leaked renderers appeared on camera switch (#507)
    
        Hello @hiroshihorie!
    
        I found that inside **VideoView** on the camera switch the previous
        **primaryRenderer** gets leaked because it's not removed from the view's
        hierarchy when the transition ends.
    
        See:
    
        ![image](https://github.com/user-attachments/assets/b57769be-57c6-4a66-b7b6-d55aeb6bbedd)
    
        Co-authored-by: Hiroshi Horie <[email protected]>
    
    commit 89a0fa2
    Author: Bogdan Vatamanu <[email protected]>
    Date:   Sun Oct 27 13:14:05 2024 +0200
    
        Fix boundaries setting for "SampleBufferVideoRenderer" re-layouting (#506)
    
        Hello @hiroshihorie!
        I'm experiencing issues with the camera's front-to-back switch feature,
        which occasionally causes the video frame to be incorrectly oriented in
        landscape mode when it should be in portrait mode.
    
        To resolve this issue, I've found that it's essential to update the
        frame of the **AVSampleBufferDisplayLayer** after applying the
        transformation matrix. This is because the transformation matrix also
        rotates the frame, which can result in incorrect orientation if the
        frame is not updated accordingly.
    
    commit 5869cea
    Author: Hiroshi Horie <[email protected]>
    Date:   Thu Oct 24 18:38:51 2024 +0900
    
        Agent state property (#495)
    
    commit 62a70ea
    Author: hiroshihorie <[email protected]>
    Date:   Sun Oct 20 00:22:27 2024 +0900
    
        Temporarily remove strict concurrency warnings
    
    commit 1c9a681
    Author: Hiroshi Horie <[email protected]>
    Date:   Sun Oct 20 00:06:47 2024 +0900
    
        WebRTC 125.6422.10 (#502)
    hiroshihorie committed Nov 6, 2024
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  3. mode: videoChat

    hiroshihorie committed Nov 6, 2024
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Commits on Nov 8, 2024

  1. fix mac compile

    hiroshihorie committed Nov 8, 2024
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