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Very low frame rate for high resolution images #16
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Possibly that is larger than the maximum texture size your gpu supports- and then Ogre or the gpu driver is doing something that works but is very slow (maybe scaling it down to fit in software- is it actually showing all the detail?). There should be a way to query that size but I'm not seeing it right now. Tiling the image ought to help. Another approach is to texture a large rectangle and load that as a mesh resource, and not use this plugin at all if you aren't updating the image. Possibly transparency will work there. |
Hi Lucas, Thanks for your comments, I will give some some of those things a try. Interesting idea with the mesh resource. |
Using the mesh resource from a textured image plane made in blender seemed to work considerably better, thanks for the help! I still plan on using your plugin for future projects, it is quite useful! Cheers |
Nice application! I'm thinking about the same use for an indoor mapping view in Rviz, for testing. Please share your work... |
First of all, just want to say great work! This is a really useful plugin!
I've adapted your plugin to use for displaying static high resolution "satellite esk" overhead photographs of some urban environment that I mapped. The purpose is to use in a navigation system as an overlay with the static obstacle maps so that you can get a better perspective of where you are navigating in the the real world.
The size of the terrain is quite large; about 337m by 739m in RViz. Using a low resolution photo (461x1013) pixels, I am able to display in RViz with no dropped frames. However the quality of the photo is not great. I would like to be able to use the full 1 to 1 scale high resolution map (3370x7390 pixels), but there is significant dropped frames and delay at this resolution, or really any increase in resolution beyond the 461x1013 I was using before.
Not expecting a fix or anything as I know I am not using this in its intended application, but wondered if you had any thoughts on improving the performance. I wondered if splitting up the picture into a few different tiles (A mesh display for each) would help at all? It also may be worth noting I really am only sending a single image message one time only on startup.
Bonus points if you know of a way to add transparency to the mesh, I would also like to be able to see the map_server maps slightly underneath In RViz if that is even possible.
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