Incremental OpenGL application in this project i'm simulating unity3d behaviours . you can write can write statements like AddGameObject( gameObject* , parent ) . also gameObject -> transform() ->currPosition() ; with AABB collision detection and ObjLoader you can make simple 3D games with it missing InputManager and GUI so any contributions will be apperciated project comes with AirCraft system as example project with multi cameras and multiplayer and simple manual Animations .
(part1) https://www.youtube.com/watch?v=mWIY2H5yokQ __ (part2) https://www.youtube.com/watch?v=CbbRvhRnTwM
installation you must copy GLM files to visualstudio/vc/include/glm
https://www.dropbox.com/s/gnjyro6p8z75q6r/glm.rar?dl=0
and to install openGL
- Let’s assume that Visual Studio was installed at the directory “C:\Program File s (x86)\Microsoft Visual Studio 10.0\”.
- Locate GLFW library files as follows: Put glfw3.h inside “C:\ Program File s (x86)\Microsoft Visual Studio 10.0\VC\include\gl\” (you may need to create the directory gl yourself). Put glfw3.lib inside “C:\Program Files\Microsoft Visual Studio 10.0\VC\lib\”. Windows 32-Bit Users: Put glfw3.dll inside “C:\Windows\System32\”. Windows 64-Bit Users: Put glfw3.dll inside “C:\Windows\SysWOW64\”.
- Locate GLEW library files as step 2.
download \n https://www.dropbox.com/s/9w15k4wftdkucho/Needed%20Libraries.rar?dl=0
hope it will be useful for you
mohamed saeed game developer https://www.linkedin.com/in/mohamed-saeed-84b798100