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v1.1.0

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@manuelVo manuelVo released this 08 Dec 21:17
· 51 commits to develop since this release

Changelog

New features

  • Tint secret doors grey for the GM to differentiate them from regular doors
  • Toggle doors between secret and normal with ctrl+click
  • Makes the size of door controls independent of the scene's grid size

Bugfixes

  • In cloned scenes Locked Door Alerts will now only highlight the door in the correct scene
  • When adding a door to a synchronization group it will now assume the correct state if it's being synchronized with it's twin door on a cloned map
  • Fixed a bug that allowed synchonized doors to be opened dispite them being locked
  • Fixed a bug where secret doors that were synchronized with doors on other scenes wouldn't be tinted corretly after interacting with them