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Improve heatmap render tests; support multiple expected images (#6162)
* improve heatmap render tests; support multiple expected Some platforms on GL native support half-float-textures-based rendering, for which we provide a separate expected image alongside ubyte-based. The test harness compares with each expected image and picks the one with the least amount of difference. * heatmap test renames, add missing images * don't create expected images if missing * rename heatmap images back * throw an error if expected are missing * add missing heatmap test descriptions * add a clarifying comment in test harness
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test/integration/render-tests/heatmap-color/default/expected-half-float.png
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test/integration/render-tests/heatmap-color/expression/expected-half-float.png
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test/integration/render-tests/heatmap-intensity/default/expected-half-float.png
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test/integration/render-tests/heatmap-intensity/function/expected-half-float.png
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test/integration/render-tests/heatmap-intensity/literal/expected-half-float.png
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test/integration/render-tests/heatmap-opacity/default/expected-half-float.png
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test/integration/render-tests/heatmap-radius/antimeridian/expected-half-float.png
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...integration/render-tests/heatmap-radius/data-expression/expected-half-float.png
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test/integration/render-tests/heatmap-radius/literal/expected-half-float.png
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test/integration/render-tests/heatmap-radius/pitch30/expected-half-float.png
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test/integration/render-tests/heatmap-weight/default/expected-half-float.png
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