Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reduce size of line atlas by removing unused channels #9232

Merged
merged 1 commit into from
Jan 27, 2020

Commits on Jan 24, 2020

  1. Reduce size of line atlas by removing unused channels

    Saves roughly ~100kb of uncompressed gpu memory, potentially saving texture fetches in the shader
    karimnaaji committed Jan 24, 2020
    Configuration menu
    Copy the full SHA
    21d2e16 View commit details
    Browse the repository at this point in the history