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[core][cp] Backport #15065 to oolong
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astojilj committed Jul 19, 2019
1 parent 5f38438 commit b791a85
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Showing 9 changed files with 29 additions and 30 deletions.
18 changes: 0 additions & 18 deletions platform/node/test/ignores.json
Original file line number Diff line number Diff line change
Expand Up @@ -88,25 +88,7 @@
"render-tests/text-rotate/with-offset": "https://github.com/mapbox/mapbox-gl-native/issues/11872",
"render-tests/video/default": "skip - https://github.com/mapbox/mapbox-gl-native/issues/601",
"render-tests/background-color/colorSpace-hcl": "needs issue",
"render-tests/combinations/fill-extrusion-translucent--heatmap-translucent": "needs investigation",
"render-tests/combinations/heatmap-translucent--background-opaque": "needs investigation",
"render-tests/combinations/heatmap-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/background-opaque--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/background-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/circle-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/fill-extrusion-translucent--background-translucent": "needs investigation",
"render-tests/combinations/fill-extrusion-translucent--circle-translucent": "needs investigation",
"render-tests/combinations/fill-extrusion-translucent--hillshade-translucent": "needs investigation",
"render-tests/combinations/fill-extrusion-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/fill-extrusion-translucent--fill-translucent": "needs investigation",
"render-tests/combinations/fill-extrusion-translucent--line-translucent": "needs investigation",
"render-tests/combinations/fill-extrusion-translucent--symbol-translucent": "needs investigation",
"render-tests/combinations/hillshade-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/fill-opaque--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/fill-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/line-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/raster-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/combinations/symbol-translucent--fill-extrusion-translucent": "needs investigation",
"render-tests/feature-state/composite-expression": "https://github.com/mapbox/mapbox-gl-native/issues/12613",
"render-tests/feature-state/data-expression": "https://github.com/mapbox/mapbox-gl-native/issues/12613",
"render-tests/feature-state/vector-source": "https://github.com/mapbox/mapbox-gl-native/issues/12613",
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4 changes: 4 additions & 0 deletions src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
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Expand Up @@ -56,6 +56,10 @@ bool RenderFillExtrusionLayer::hasCrossfade() const {
return getCrossfade<FillExtrusionLayerProperties>(evaluatedProperties).t != 1;
}

bool RenderFillExtrusionLayer::is3D() const {
return true;
}

void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
if (parameters.pass != RenderPass::Translucent) {
return;
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1 change: 1 addition & 0 deletions src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
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Expand Up @@ -17,6 +17,7 @@ class RenderFillExtrusionLayer final : public RenderLayer {
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
bool is3D() const override;
void render(PaintParameters&) override;

bool queryIntersectsFeature(
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9 changes: 4 additions & 5 deletions src/mbgl/renderer/layers/render_fill_layer.cpp
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Expand Up @@ -129,11 +129,10 @@ void RenderFillLayer::render(PaintParameters& parameters) {
);
};

// Only draw the fill when it's opaque and we're drawing opaque fragments,
// or when it's translucent and we're drawing translucent fragments.
if (bucket.triangleIndexBuffer &&
(evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f &&
evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) {
auto fillRenderPass = (evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
&& evaluated.get<FillOpacity>().constantOr(0) >= 1.0f
&& parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
if (bucket.triangleIndexBuffer && parameters.pass == fillRenderPass) {
draw(parameters.programs.getFillLayerPrograms().fill,
gfx::Triangles(),
parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque
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12 changes: 8 additions & 4 deletions src/mbgl/renderer/paint_parameters.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,10 +19,11 @@ TransformParameters::TransformParameters(const TransformState& state_)
// odd viewport sizes.
state.getProjMatrix(alignedProjMatrix, 1, true);

// Calculate a second projection matrix with the near plane clipped to 100 so as
// not to waste lots of depth buffer precision on very close empty space, for layer
// types (fill-extrusion) that use the depth buffer to emulate real-world space.
state.getProjMatrix(nearClippedProjMatrix, 100);
// Calculate a second projection matrix with the near plane moved further,
// to a tenth of the far value, so as not to waste depth buffer precision on
// very close empty space, for layer types (fill-extrusion) that use the
// depth buffer to emulate real-world space.
state.getProjMatrix(nearClippedProjMatrix, 0.1 * state.getCameraToCenterDistance());
}

PaintParameters::PaintParameters(gfx::Context& context_,
Expand Down Expand Up @@ -70,6 +71,9 @@ mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned)
}

gfx::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gfx::DepthMaskType mask) const {
if (currentLayer < opaquePassCutoff) {
return gfx::DepthMode::disabled();
}
float depth = depthRangeSize + ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { depth, depth } };
}
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3 changes: 1 addition & 2 deletions src/mbgl/renderer/paint_parameters.hpp
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Expand Up @@ -102,8 +102,7 @@ class PaintParameters {
uint32_t currentLayer;
float depthRangeSize;
const float depthEpsilon = 1.0f / (1 << 16);


uint32_t opaquePassCutoff = 0;
float symbolFadeChange;
};

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3 changes: 3 additions & 0 deletions src/mbgl/renderer/render_layer.hpp
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Expand Up @@ -66,6 +66,9 @@ class RenderLayer {
// Returns true is the layer is subject to placement.
bool needsPlacement() const;

// Returns true if layer writes to depth buffer by drawing using PaintParameters::depthModeFor3D().
virtual bool is3D() const { return false; }

const std::string& getID() const;

// Checks whether this layer needs to be rendered in the given render pass.
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2 changes: 1 addition & 1 deletion src/mbgl/renderer/render_tile.cpp
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Expand Up @@ -121,7 +121,7 @@ void RenderTile::prepare(const SourcePrepareParameters& parameters) {
}

// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
// clips the near plane to 100 to save depth buffer precision
// has near plane moved further, to enhance depth buffer precision
const auto& transform = parameters.transform;
transform.state.matrixFor(matrix, id);
transform.state.matrixFor(nearClippedMatrix, id);
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7 changes: 7 additions & 0 deletions src/mbgl/renderer/renderer_impl.cpp
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Expand Up @@ -391,8 +391,15 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
*lineAtlas,
};

auto opaquePassCutoffEstimation = renderItems.size();
for (auto& renderItem : renderItems) {
RenderLayer& renderLayer = renderItem.layer;
if (parameters.opaquePassCutoff == 0) {
--opaquePassCutoffEstimation;
if (renderLayer.is3D()) {
parameters.opaquePassCutoff = uint32_t(opaquePassCutoffEstimation);
}
}
if (renderLayer.hasRenderPass(RenderPass::Upload)) {
renderLayer.upload(*uploadPass, uploadParameters);
}
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