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Rename some style properties
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symbol-min-distance ⇢ symbol-spacing
background-image ⇢ background-pattern
line-image ⇢ line-pattern
fill-image ⇢ fill-pattern
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tmcw authored and jfirebaugh committed Aug 13, 2015
1 parent e0743c2 commit d579cec
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Showing 6 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion src/mbgl/map/tile_worker.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -215,7 +215,7 @@ std::unique_ptr<Bucket> TileWorker::createSymbolBucket(const GeometryTileLayer&
layout.icon.rotation_alignment = RotationAlignmentType::Map;
layout.text.rotation_alignment = RotationAlignmentType::Map;
};
applyLayoutProperty(PropertyKey::SymbolMinDistance, bucket_desc.layout, layout.min_distance, z);
applyLayoutProperty(PropertyKey::SymbolSpacing, bucket_desc.layout, layout.spacing, z);
applyLayoutProperty(PropertyKey::SymbolAvoidEdges, bucket_desc.layout, layout.avoid_edges, z);

applyLayoutProperty(PropertyKey::IconAllowOverlap, bucket_desc.layout, layout.icon.allow_overlap, z);
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2 changes: 1 addition & 1 deletion src/mbgl/renderer/symbol_bucket.cpp
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Expand Up @@ -277,7 +277,7 @@ void SymbolBucket::addFeature(const std::vector<std::vector<Coordinate>> &lines,
const float fontScale = layout.text.max_size / glyphSize;
const float textBoxScale = collision.tilePixelRatio * fontScale;
const float iconBoxScale = collision.tilePixelRatio * layout.icon.max_size;
const float symbolSpacing = collision.tilePixelRatio * layout.min_distance;
const float symbolSpacing = collision.tilePixelRatio * layout.spacing;
const bool avoidEdges = layout.avoid_edges && layout.placement != PlacementType::Line;
const float textPadding = layout.text.padding * collision.tilePixelRatio;
const float iconPadding = layout.icon.padding * collision.tilePixelRatio;
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2 changes: 1 addition & 1 deletion src/mbgl/style/property_fallback.cpp
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Expand Up @@ -56,7 +56,7 @@ const std::map<PropertyKey, PropertyValue> PropertyFallbackValue::properties = {
{ PropertyKey::LineRoundLimit, defaultStyleLayout<StyleLayoutLine>().round_limit },

{ PropertyKey::SymbolPlacement, defaultStyleLayout<StyleLayoutSymbol>().placement },
{ PropertyKey::SymbolMinDistance, defaultStyleLayout<StyleLayoutSymbol>().min_distance },
{ PropertyKey::SymbolSpacing, defaultStyleLayout<StyleLayoutSymbol>().spacing },
{ PropertyKey::SymbolAvoidEdges, defaultStyleLayout<StyleLayoutSymbol>().avoid_edges },

{ PropertyKey::IconAllowOverlap, defaultStyleLayout<StyleLayoutSymbol>().icon.allow_overlap },
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2 changes: 1 addition & 1 deletion src/mbgl/style/property_key.hpp
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Expand Up @@ -28,7 +28,7 @@ enum class PropertyKey {
LineRoundLimit,

SymbolPlacement,
SymbolMinDistance,
SymbolSpacing,
SymbolAvoidEdges,

IconOpacity,
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2 changes: 1 addition & 1 deletion src/mbgl/style/style_layout.hpp
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Expand Up @@ -42,7 +42,7 @@ class StyleLayoutSymbol {
StyleLayoutSymbol& operator=(const StyleLayoutSymbol &) = delete;

PlacementType placement = PlacementType::Point;
float min_distance = 250.0f;
float spacing = 250.0f;
bool avoid_edges = false;

struct {
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8 changes: 4 additions & 4 deletions src/mbgl/style/style_parser.cpp
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Expand Up @@ -816,7 +816,7 @@ void StyleParser::parsePaint(JSVal value, ClassProperties &klass) {
parseOptionalProperty<Function<std::array<float, 2>>>("fill-translate", Key::FillTranslate, klass, value);
parseOptionalProperty<PropertyTransition>("fill-translate-transition", Key::FillTranslate, klass, value);
parseOptionalProperty<Function<TranslateAnchorType>>("fill-translate-anchor", Key::FillTranslateAnchor, klass, value);
parseOptionalProperty<PiecewiseConstantFunction<Faded<std::string>>>("fill-image", Key::FillImage, klass, value, "fill-image-transition");
parseOptionalProperty<PiecewiseConstantFunction<Faded<std::string>>>("fill-pattern", Key::FillImage, klass, value, "fill-pattern-transition");

parseOptionalProperty<Function<float>>("line-opacity", Key::LineOpacity, klass, value);
parseOptionalProperty<PropertyTransition>("line-opacity-transition", Key::LineOpacity, klass, value);
Expand All @@ -832,7 +832,7 @@ void StyleParser::parsePaint(JSVal value, ClassProperties &klass) {
parseOptionalProperty<Function<float>>("line-blur", Key::LineBlur, klass, value);
parseOptionalProperty<PropertyTransition>("line-blur-transition", Key::LineBlur, klass, value);
parseOptionalProperty<PiecewiseConstantFunction<Faded<std::vector<float>>>>("line-dasharray", Key::LineDashArray, klass, value, "line-dasharray-transition");
parseOptionalProperty<PiecewiseConstantFunction<Faded<std::string>>>("line-image", Key::LineImage, klass, value, "line-image-transition");
parseOptionalProperty<PiecewiseConstantFunction<Faded<std::string>>>("line-pattern", Key::LineImage, klass, value, "line-pattern-transition");

parseOptionalProperty<Function<float>>("icon-opacity", Key::IconOpacity, klass, value);
parseOptionalProperty<PropertyTransition>("icon-opacity-transition", Key::IconOpacity, klass, value);
Expand Down Expand Up @@ -882,7 +882,7 @@ void StyleParser::parsePaint(JSVal value, ClassProperties &klass) {

parseOptionalProperty<Function<float>>("background-opacity", Key::BackgroundOpacity, klass, value);
parseOptionalProperty<Function<Color>>("background-color", Key::BackgroundColor, klass, value);
parseOptionalProperty<PiecewiseConstantFunction<Faded<std::string>>>("background-image", Key::BackgroundImage, klass, value, "background-image-transition");
parseOptionalProperty<PiecewiseConstantFunction<Faded<std::string>>>("background-pattern", Key::BackgroundImage, klass, value, "background-pattern-transition");
}

void StyleParser::parseLayout(JSVal value, util::ptr<StyleBucket> &bucket) {
Expand All @@ -896,7 +896,7 @@ void StyleParser::parseLayout(JSVal value, util::ptr<StyleBucket> &bucket) {
parseOptionalProperty<Function<float>>("line-round-limit", Key::LineRoundLimit, bucket->layout, value);

parseOptionalProperty<Function<PlacementType>>("symbol-placement", Key::SymbolPlacement, bucket->layout, value);
parseOptionalProperty<Function<float>>("symbol-min-distance", Key::SymbolMinDistance, bucket->layout, value);
parseOptionalProperty<Function<float>>("symbol-spacing", Key::SymbolSpacing, bucket->layout, value);
parseOptionalProperty<Function<bool>>("symbol-avoid-edges", Key::SymbolAvoidEdges, bucket->layout, value);
parseOptionalProperty<Function<bool>>("icon-allow-overlap", Key::IconAllowOverlap, bucket->layout, value);
parseOptionalProperty<Function<bool>>("icon-ignore-placement", Key::IconIgnorePlacement, bucket->layout, value);
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