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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
We should switch icon drawing to quads so that we can draw icons with different sizes in the same draw call. Currently, we're using GL_POINTS for that.
The text was updated successfully, but these errors were encountered:
We should switch icon drawing to quads so that we can draw icons with different sizes in the same draw call. Currently, we're using
GL_POINTS
for that.The text was updated successfully, but these errors were encountered: