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Merge release-ios-v3.6.0-android-v5.1.0 #9416
Commits on May 11, 2017
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[android] Update release script to support CircleCI builds (#8950)
* update release script to trigger builds on circleci now * update release script to trigger builds on circleci now
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[android] - keep observer when timeout occurs, make observer param nu…
…llable, fixup log messages (#8919)
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Commits on May 12, 2017
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[android] - update proguard config, allow debug mimification, update …
…OkHttp to latest version (#8944)
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[core, android, ios, macos, qt] v10 default styles
Upgraded from v9 default styles to v10 wherever the developer expects to get the latest and greatest, as well as in a couple tests where it may be beneficial to ensure that we can handle a two-digit version number in the style URL. Cherry-picked from ed54849.
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[ios, macos] Updated documented default style version
MGLStyleDefaultVersion is just for Streets now. Deleted style version documentation tests because not all styles are on the same version. Cherry-picked from ca97dd8.
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[ios, macos] Undeprecated unversioned style URL factory methods
Undeprecated the unversioned style URL factory methods in MGLStyle for consistency with the Android and Qt SDKs. Added warnings about using them with the runtime styling API. Refactored mbgl::util::default_styles to track different versions for different styles. Cherry-picked from 9e384b7.
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[core, android, ios, macos] Added Traffic Day/Night to default styles
The Styles API section of the Mapbox API Documentation site now lists Traffic Day v2 and Traffic Night v2, so this change adds those styles to all the places where styles are listed. Also switched iosapp and macosapp to unversioned style factory methods since MGLStyleDefaultVersion is no longer applicable for all styles. Cherry-picked from 4d6f545.
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[android] Release android-v5.1.0-beta.2 (#8976)
* [android] url getter on sources * [android] fix ui test filter in makefile * [android] - build SNAPSHOT from release branch (#8958) * [android] - update changelog for 5.1.0-beta.2 * [android] - bump version number * [android] - Camera change listener v2.0 * [core] allow filesource url transform reset * [android] Update attribution wordmark (#8774) * Update wordmark on android * Moved attribution i icon to the right of mapbox word (in mapview preview image) * update padding and margin * [android] update hardcoded branch name * revert version to 5.1.0-SNAPSHOT
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Commits on May 15, 2017
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Commits on May 16, 2017
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[ios, macos] Factored out tile URL template guide
Factored out redundant tile URL template documentation from the MGLRasterSource and MGLVectorSource documentation into a jazzy guide. This documentation used to live in one place, on a method on MGLTileSource, but that method had to be moved to MGLTileSource’s concrete subclasses. A jazzy guide is easier to link to, in any case.
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Commits on May 17, 2017
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Commits on May 19, 2017
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[android] - bump tools and support lib version due to SNAPSHOT depend…
…encies (#9046) * [android] - bump tools and support lib version for SNAPSHOT dependencies * revert unsupported Circle CI build tools version
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[android] - remove marker from selected markers when removing marker …
…from annotation manager. (#9047)
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* [ios] observe layout guides * [ios] update changelog
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[ios] Remove annotation view from container view when annotation remo…
…ved (#9025) The annotation container view keeps an array of annotation views that is separate from the array of subviews that is a property of the UIView parent class. This removes an annotation view from that container view array when the associated annotation is removed. This avoids issue related to previously removed annotation views continuing to be involved in map view logic around annotation view selection due to taps.
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[android] - correct bearing conversion when animating the map with ju…
…mpTo, easeTo and animateTo. (#9050)
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[ios] Updated podspecs and changelog for v3.5.3 (#8870)
Cherry-picked from 25c1990.
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[ios] Update podspecs and changelog for iOS v3.5.4
Cherry-picked from db7bb50.
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Commits on May 23, 2017
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[ios, macos] Light property implementation in MGLStyle (#9043)
* [ios, macos] Add MGLLight to MGLStyle * [ios, macos] Implement Objc bindings for Light object * [ios, macos] Remove rawLight from MGLLight and re-implement it as value class * [ios, macos] Fix build on macos * [ios, macos] Add MGLLight documentation, Move MGLLightPosition to MGLLight * [ios, macos] Add MGLLight tests. * [ios, macos] Update changelogs * [ios, macos] Fix misspelling * [ios, macos] Fix MGLLightAnchor enum property names * [ios, macos] Update documentation. Improve varialble naming. * [ios, macos] Rename MGLLightPosition to MGLSphericalPosition * [ios, macos] Update data types of MGLSphericalPosition
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[ios,macos] multipolygon coordinate (#8713)
* [ios] MGLMultiPolygon's coordinate property implemented * [ios,macos] Add polylabalel to project config * [ios,macos] Change coordinate property for MGLPolyline,MGLPolygon,MGLMultiPolygon * [macos] Change project configuration to support polilabel * [ios,macos] Add MGLLocationCoordinate2DFromPoint * [ios, macos] Update changelogs * [ios, macos] remove unnecesary variables * [ios, macos] Add radians conversions * [ios, macos] Add coordinate calc to MGLPolyline * [ios, macos] Move radian fuctions to MGLGeometry_Private.h * [ios, macos] Fix code style * [ios, macos] Fix code indentation * [ios, macos] Fix radian per meters constant * [ios, macos] Add test scenarios to testPolyline * [ios, macos] Fix test accuracy
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[ios, macos] More robust Streets localization
Added Arabic, Portuguese, and Simplified Chinese to the list of languages with specialized fields in the Mapbox Streets source. Rely on NSBundle to select the most appropriate locale based on the user’s preferred languages.
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[ios] Fallback to Mapbox.bundle as the framework bundle (#9074)
Fixes an issue where localizations could not be found when using static builds. Throws exception if our bundle can't be found.
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[macos] Enable View ‣ Traffic Night
Enable the View ‣ Traffic Night menu item and check it when that style is active.
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Commits on May 24, 2017
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Commits on May 25, 2017
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[ios] Fix annotation initializers for subclasses of MGLAnnotationView (…
…#9104) Use a common init function in both of the provided initializers so that subclasses of `MGLAnnotationView` written in Swift don't need to override `init(annotation, reuseIdentifier)`
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Commits on May 26, 2017
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[android] - logo placement for creating a Mapview programatically (#9094
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[android] Update Lost to final version 3.0.0 (#9112)
* update lost to final version 3.0.0 * bump MAS version to 2.1.1
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Release Android v5.1.0-beta.3 (#9115)
* [android] - Changelog update for Android release v5.1.0-beta.3 * update CI & version * reset release properties
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Commits on May 30, 2017
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Migrate to GL JS–powered feedback form (#9078)
* [ios, macos] Updated feedback URL * [ios, macos] Add referrer, heading, pitch to feedback URL * [ios, macos] Updated changelogs for feedback changes * [ios] Vary referrer by platform
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Commits on May 31, 2017
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[android] - javadoc update for 5.1.0 release (#9138)
* [android] - javadoc update for 5.1.0 release * oxford comma * Grammar/spelling tweaks * grammar tweak * grammar tweak * Grammar tweaks * Grammar tweaks
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Commits on Jun 1, 2017
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[android] Cherry picking 9133 (#9145)
* [android] Fix tracking mode + camera race condition (#9133) * [android] fix tracking mode + camera race condition * fix resetTrackingModesIfRequired bug (comparing current camera position with target camera position * cherry pick #9133 and update CHANGELOG * add null check to prevent null pointer exception
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add null check in custom location engine activity to prevent null poi…
…nter exception (#9159)
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[ios] Make annotation view rotation alignment configurable (#9147)
This commit adds `rotatesWithMap` property on `MGLAnnotationView`. This property, when set to `YES` fixes the annotation to a map such that view follows map's rotation angle. This is useful when user wants to display rotation-dependent annotations (e.g. sector lights).
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Merge branch 'release-ios-v3.6.0-android-v5.1.0' of github.com:mapbox…
…/mapbox-gl-native into release-ios-v3.6.0-android-v5.1.0
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Commits on Jun 2, 2017
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Commits on Jun 6, 2017
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[android] - only invoke callback if fling scrolling animation isn't g…
…oing to be ignored. (#9192)
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[android] - keep location tracking mode after screen rotation (#9187)
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fix #8300 flyTo for close points
The isClose threshold is switched from 0.000001 pixels to 1 pixel. As a backup, it checks whether r0 and r1 are finite. It might be possible to have just the threshold check or just the finiteness check, but I don't see the harm in having both. std::abs(w0 - w1) < 0.000001 is removed because it doesn't look like it's needed. All calculations should run fine even if w0 === w1. Finally, the point interpolation is tweaked so that at the end of the flying (when k === 1) it ends up at the exact end point. I didn't see any bugs related to this, but it seems like a good thing to have explicitly.
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Commits on Jun 7, 2017
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Commits on Jun 8, 2017
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Commits on Jun 9, 2017
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Custom location source fix (#9142)
* [android] - custom location engine fixes (#9139) * Update to latest LOST dependency, fixup internal location source integration
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Cherry picks to release branch (#9230)
* [ios][macos] test remove source in use * [android] test remove source in use * [core] check source usage before remove * [core] ensure layer::accept works with non-void return values on gcc * [android] - remove upgrade runtime exceptions (#9191)
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Commits on Jun 12, 2017
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Commits on Jun 13, 2017
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Commits on Jun 14, 2017
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[core] Reduce number of varyings to 8 or less
For #pragmas, don't generate varyings for attributes that aren't used by the fragment shader. Pack other varyings more tightly.
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[core] store vertex attribute binding to prevent duplicate binds
We have an "oldBinding" value that we use for checking whether the vertex attribute was already bound to the current VAO, but we never set the state. Additionally, we're also checking whether the previous state was already any binding (optional is set), and don't re-enable the vertex attribute array. Additionally, we now only disable the vertex attribute array when the previous state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls, but that's a little trickier.
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Commits on Jun 16, 2017
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MGLLight autogenerate scripts (#9260)
* [ios, macos] Add the MGLLight generation templates * [ios, macos] Add MGLLight generation script * [ios, macos] Add the auto-generation script for MGLLight.mm * [ios, macos] Add the auto-generation script for MGLLightTest.mm * [core] Add const to Position constructor. * [ios, macos] Simplify MGLLightTest.mm autogenerate script.
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Commits on Jun 19, 2017
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Commits on Jun 20, 2017
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[android] - update activity test generation with newest classes, make…
… FillExtrusionActivity conform to generated activity test setup. (#9276)
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Validate camera position before transforming (#9275)
* [android] - add camera position validation before transforming * annotate CameraUpdate with nullability
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fix trackball long press timeout calling the main thread method on a …
…background thread (#9305)
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Revisit Javadoc for 5.1.0 (#9266)
* [android] - revisit public API javadoc * [android] fix javadoc minor mistakes and typos * grammar tweak * add missing public javadoc
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Commits on Jun 21, 2017
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Commits on Jun 22, 2017
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7910: cancel tracking if ongoing animation is stopped manually (#7916)
* 7910: cancel tracking if ongoing animation is stopped manually * 7910 updating change log * [ios] Fix map camera animation when a significant change occurs * [ios] Update cancel tracking documentation.
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[ios, macos] Rewrote MGLStyle class documentation
The documentation comment now provides a high-level overview of the runtime styling API and its components, as well as the main workflow for using a style.
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* [ios, macos] Make structs boxable * [ios, macos] Update changelogs.
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[ios] Allow delegate to keep wandering pinch from panning map
MGLMapView consults MGLMapViewDelegate about whether to zoom the map in response to a pinch gesture, but it should also account for the delegate’s response when panning the map due to the pinch’s center point wandering. Fixes #9168.
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[ios, macos] Updated changelogs
Also corrected the version number in the macOS changelog.
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Commits on Jun 24, 2017
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[ios] Fixed infinite loop zooming in past z23
At zoom levels where the minimum 1 meter or 4 feet would be wider than the scale bar’s maximum width, the local variable holding the preferred row was left undefined. A loop that later iterated based on this row would effectively iterate infinitely until memory pressure forces the system to quit the application.
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Commits on Jun 26, 2017
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Commits on Jun 28, 2017
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Commits on Jun 29, 2017
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[core] Fix iterator invalidation in erase_if
vector::erase invalidates iterators. It's not safe for erase_if to cache the end iterator nor increment, then erase.
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OnCameraIdle hook into quickzoom gesture (#9339)
* [android] - OnCameraIdle hook into quickzoom gesture * double tap fix * show MyLocationView bearing for GPS when Compass is not available, only show error about missing compass once, fix test activity. * fix accessor lint warning
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[macos] Fixed cursor shifting after drag gesture
When redisplaying the mouse cursor after a modified drag gesture, incorporate the conversion from view coordinates to window coordinates. Previously, this code performed the conversion but threw away the results. Fixes #8670.
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Commits on Jun 30, 2017
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The new screenshot features 3D extruded buildings, vertical CJK, and right-to-left Arabic, all via runtime styling.
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Downgrade location provider dependency (#9394)
* [android] - downgrade LOST to Mapbox SDK 5.0.2 version. * bump LOST back to Mapbox Android SDK version 4.x
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Commits on Jul 1, 2017
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Commits on Jul 5, 2017
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Merge branch 'release-ios-v3.6.0-android-v5.1.0'
# Conflicts: # .travis.yml # circle.yml # cmake/core-files.cmake # include/mbgl/style/function/composite_function.hpp # platform/android/CHANGELOG.md # platform/android/MapboxGLAndroidSDK/build.gradle # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/Mapbox.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/constants/MyBearingTracking.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/constants/MyLocationTracking.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/location/LocationSource.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/CameraChangeDispatcher.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapGestureDetector.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMap.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/TrackingSettings.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/Transform.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/widgets/MyLocationView.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Position.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/light.java.ejs # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/utils/BitmapUtils.java # platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/style/LightTest.java # platform/android/MapboxGLAndroidSDKTestApp/src/androidTest/java/com/mapbox/mapboxsdk/testapp/style/light.junit.ejs # platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/camera/CameraPositionActivity.java # platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/userlocation/MockLocationEngine.java # platform/android/dependencies.gradle # platform/android/src/native_map_view.cpp # platform/darwin/scripts/generate-style-code.js # platform/darwin/src/MGLGeometry_Private.h # platform/darwin/src/MGLLight.h # platform/darwin/src/MGLLight.mm # platform/darwin/src/MGLSource.h # platform/darwin/src/MGLStyle.h # platform/darwin/src/MGLStyle.mm # platform/darwin/test/MGLLightTest.mm # platform/default/default_file_source.cpp # platform/ios/CHANGELOG.md # platform/ios/Mapbox-iOS-SDK-symbols.podspec # platform/ios/Mapbox-iOS-SDK.podspec # platform/ios/resources/Images.xcassets/default_marker.imageset/default_marker.pdf # platform/macos/CHANGELOG.md # scripts/generate-shaders.js # src/mbgl/layout/symbol_layout.cpp # src/mbgl/programs/program.hpp # src/mbgl/programs/symbol_program.hpp # src/mbgl/programs/uniforms.hpp # src/mbgl/renderer/frame_history.cpp # src/mbgl/renderer/paint_property_binder.hpp # src/mbgl/shaders/line.cpp # src/mbgl/shaders/line_pattern.cpp # src/mbgl/shaders/line_sdf.cpp # src/mbgl/sprite/sprite_atlas.hpp # src/mbgl/style/layers/line_layer_properties.hpp # src/mbgl/style/sources/geojson_source.cpp # src/mbgl/style/style.cpp # src/mbgl/text/glyph_atlas.hpp # src/mbgl/tile/geometry_tile.cpp # src/mbgl/tile/geometry_tile.hpp # test/style/style.test.cpp
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[core] Fix iterator invalidation in erase_if
vector::erase invalidates iterators. It's not safe for erase_if to cache the end iterator nor increment, then erase.
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