Kotlin wrappers for Three.js (r88)
Allows you to write Three.js apps using Kotlin
For a full on Kotlin/JVM port, check out https://github.com/markaren/three.kt
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Kotlin + three.js</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript" src="js/libs/stats.min.js"></script>
<script type="text/javascript" src="js/libs/dat.gui.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js"></script>
<script type="text/javascript" src="js/OrbitControls.js"></script>
<script type="text/javascript" src="js/kt2js/kotlin.js"></script>
<script type="text/javascript" src="js/kt2js/threejs-wrapper.js"></script>
<script type="text/javascript" src="js/kt2js/example.js"></script>
<script type="text/javascript">
new example.HelloWorld().animate()
</script>
</body>
</html>
class HelloWorld {
private val renderer: WebGLRenderer
private val scene: Scene = Scene()
private val camera: PerspectiveCamera
private val controls: OrbitControls
private val cube: Mesh
private val stats: Stats = Stats()
init {
scene.add(AmbientLight())
camera = PerspectiveCamera(75, window.innerWidth.toDouble() / window.innerHeight, 0.1, 1000)
camera.position.setZ(5)
renderer = WebGLRenderer(WebGLRendererParams(
antialias = true
)).apply {
setClearColor(ColorConstants.skyblue, 1)
setSize(window.innerWidth, window.innerHeight)
}
document.getElementById("container")?.apply {
appendChild(renderer.domElement)
appendChild(stats.dom)
}
controls = OrbitControls(camera, renderer.domElement)
cube = Mesh(BoxBufferGeometry(1, 1, 1),
MeshPhongMaterial().apply {
this.color.set(ColorConstants.darkgreen)
}).also ( scene::add )
Mesh(cube.geometry as BufferGeometry,
MeshBasicMaterial().apply {
this.wireframe = true
this.color.set(ColorConstants.black)
}).also ( cube::add )
val points = CatmullRomCurve3(
arrayOf(Vector3(-10, 0, 10),
Vector3(-5, 5, 5),
Vector3(0, 0, 0),
Vector3(5, -5, 5),
Vector3(10, 0, 10))
).getPoints(50)
val geometry = BufferGeometry().setFromPoints(points)
val material = LineBasicMaterial().apply {
color.set(0xff0000)
}
// Create the final object to add to the scene
Line(geometry, material).apply ( scene::add )
window.addEventListener("resize", {
camera.aspect = window.innerWidth.toDouble() / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight )
}, false)
}
fun animate() {
window.requestAnimationFrame {
cube.rotation.x += 0.01
cube.rotation.y += 0.01
animate()
}
renderer.render(scene, camera)
stats.update()
}
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Kotlin + three.js</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript" src="js/libs/stats.min.js"></script>
<script type="text/javascript" src="js/libs/dat.gui.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js"></script>
<script type="text/javascript" src="js/OrbitControls.js"></script>
<script type="text/javascript" src="js/STLLoader.js"></script>
<script type="text/javascript" src="js/OBJLoader.js"></script>
<script type="text/javascript" src="js/LoaderSupport.js"></script>
<script type="text/javascript" src="js/OBJLoader2.js"></script>
<script type="text/javascript" src="js/kt2js/kotlin.js"></script>
<script type="text/javascript" src="js/kt2js/threejs-wrapper.js"></script>
<script type="text/javascript" src="js/kt2js/example.js"></script>
<script type="text/javascript">
new example.LoaderTest().animate()
</script>
</body>
</html>
class LoaderTest {
val stats: Stats = Stats()
val renderer: WebGLRenderer
val scene: Scene = Scene()
val camera: PerspectiveCamera
val controls: OrbitControls
val models: MutableList<Mesh> = ArrayList()
var speed: Double = 1.0
val clock: Clock = Clock(autoStart = true)
init {
val light = DirectionalLight(color = 0xffffff, intensity = 0.5)
light.position.set(0, 0, -1)
scene.add(light)
camera = PerspectiveCamera(75, window.innerWidth.toDouble() / window.innerHeight, 0.1, 1000)
camera.position.set(0, 5, -5)
renderer = WebGLRenderer(WebGLRendererParams(
antialias = true
)).apply {
setClearColor(ColorConstants.skyblue, alpha = 1)
setSize(window.innerWidth, window.innerHeight)
}
dat.GUI(GUIParams(
closed = false
)).also {
(it.add(this, "speed") as NumberController).apply {
min(0).max(10).step(0.1)
}
}
document.getElementById("container")?.apply {
appendChild(renderer.domElement)
appendChild(stats.dom)
}
controls = OrbitControls(camera, renderer.domElement)
STLLoader().apply {
load("models/suzanne.stl", {
Mesh(it, MeshPhongMaterial().apply {
color.set(0xff5533)
specular.set(0x111111)
shininess = 200.0
}).also {
models.add(it)
scene.add(it)
}
})
}
OBJLoader().apply {
load("models/suzanne.obj", {
it.position.setX(-5)
models.add(it)
scene.add(it)
})
}
OBJLoader2().apply {
load("models/suzanne.obj", {
it.detail.loaderRootNode.let {
it.position.setX(5)
it.traverse {
if (it is Mesh) {
it.material.asDynamic().color.set(0x00ff00)
}
}
models.add(it)
scene.add(it)
}
})
}
window.addEventListener("resize", {
camera.aspect = window.innerWidth.toDouble() / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight )
}, false)
}
fun animate() {
window.requestAnimationFrame {
val dt = clock.getDelta()
models.forEach {
it.rotation.apply {
y += speed * dt
}
}
animate()
}
renderer.render(scene, camera)
stats.update()
}
}
Use JitPack. See below for how this works using Gradle. Check the link for other builds systems.
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
implementation 'com.github.markaren:three-kt-wrapper:v0.88-ALPHA-7'
}