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GameServerSet Implementation
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GameServerSets are the basic building block for Fleets.
GameServerSets will be allow Fleet migrations to occur, similarly
to how ReplicaSets allow Deployments to migrate one image type
to another.

This has not been formally documented, as this will likely be an
internal CRD, and not (widely) used externally.

Parent ticket: googleforgames#70
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markmandel committed Apr 10, 2018
1 parent 29957c7 commit ee4acdd
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions install/yaml/install.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -192,7 +192,7 @@ spec:
- gs
singular: gameserver
validation:
openAPIV3Schema:
openAPIV3Schema:
required:
- spec
properties:
Expand Down Expand Up @@ -332,7 +332,7 @@ spec:
replicas:
type: integer
minimum: 0
template:
template:
required:
- spec
properties:
Expand Down Expand Up @@ -507,7 +507,7 @@ spec:
value: "false"
# minimum port that can be exposed to GameServer traffic
- name: MIN_PORT
value: "7000"
value: "7000"
# maximum port that can be exposed to GameServer traffic
- name: MAX_PORT
value: "8000"
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