This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.
You'll need both Git and Visual Studio 2017 or higher to build ReShade. Latter is required since the project makes use of several C++14 and C++17 features. Additionally a Python 2.7.9 or later (Python 3 is supported as well) installation is necessary for the gl3w
dependency to build.
- Clone this repository including all Git submodules
- Open the Visual Studio solution
- Select either the "32-bit" or "64-bit" target platform and build the solution (this will build ReShade and all dependencies)
Any contributions to the project are welcomed, it's recommended to use GitHub pull requests.
All source code in this repository is licensed under a BSD 3-clause license.