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Extract files from game [ci skip]
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matanki-saito committed Sep 19, 2024
1 parent f72dee5 commit d56d2e7
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Showing 154 changed files with 1,587 additions and 762 deletions.
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Expand Up @@ -238,8 +238,11 @@ freedom_to_preach_aspect = {

rekindle_the_hussite_wars_aspect = {
cost = 200
potential = {
has_dlc = "Winds of Change"
}
trigger = {
has_dlc = "Domination" #to be changed to 1.37
has_dlc = "Winds of Change"
mission_completed = boh_defenestrate_the_heretics
}
modifier = {
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17 changes: 11 additions & 6 deletions resource/gamedir/common/country_colors/00_country_colors.txt
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Expand Up @@ -1030,14 +1030,19 @@ ITA = {
color3= { 80 79 88 }
}


# Mantua
#MAN = {
# color1= { 191 83 101 }
# color2= { 126 203 120 }
# color3= { 99 137 153 }
#}
MAN = {
color1= { 190 0 0 }
color2= { 10 10 10 }
color3= { 255 255 255 }
}

# Bologna
BLG = {
color1= { 200 125 0 }
color2= { 10 10 10 }
color3= { 255 255 255 }
}

# Milan
#MLO = {
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6 changes: 1 addition & 5 deletions resource/gamedir/common/disasters/dutch_revolt.txt
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Expand Up @@ -197,13 +197,9 @@ dutch_revolt_disaster = {
factor = 3
NOT = { stability = -1 }
}
modifier = {
factor = 3
NOT = { stability = -2 }
}
modifier = {
factor = 10
NOT = { stability = -3 }
NOT = { stability = -2 }
}
}

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1 change: 1 addition & 0 deletions resource/gamedir/common/disasters/hungarian_revolution.txt
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Expand Up @@ -107,6 +107,7 @@ hungarian_revolt = {
HUN = { is_subject = no }
}
}
is_at_war = no
}


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Expand Up @@ -18,7 +18,7 @@ estate_rajput_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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Expand Up @@ -18,7 +18,7 @@ estate_brahmins_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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Expand Up @@ -18,7 +18,7 @@ estate_maratha_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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Expand Up @@ -18,7 +18,7 @@ estate_vaisyas_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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Expand Up @@ -27,7 +27,7 @@ estate_church_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
conditional_modifier = {
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16 changes: 14 additions & 2 deletions resource/gamedir/common/estate_privileges/02_noble_privileges.txt
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Expand Up @@ -34,7 +34,7 @@ estate_nobles_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
conditional_modifier = {
Expand Down Expand Up @@ -4129,7 +4129,19 @@ estate_nobles_MAY_arm_nobles_with_obsidian_blades = {
influence = 0.05
loyalty = 0.1
is_valid = {
technology_group = mesoamerican
OR = {
technology_group = mesoamerican
AND = {
technology_group = high_american
OR = {
was_tag = MAY
tag = MAY
has_country_flag = unlock_aztec_missions_flag
was_tag = AZT
tag = AZT
}
}
}
}
benefits = {
infantry_cost = -0.05
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Expand Up @@ -24,7 +24,7 @@ estate_burghers_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
conditional_modifier = {
Expand Down Expand Up @@ -3778,7 +3778,7 @@ estate_burghers_arabian_traders = {
has_country_flag = orm_arabian_merchants_privilege_buff
}
modifier = {
arabic_trade_influence_power_gain_modifier = 0.15
monthly_arabic_trade_influence_power = 0.15
}
}
can_revoke = {
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Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ estate_cossacks_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
conditional_modifier = {
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Expand Up @@ -18,7 +18,7 @@ estate_nomadic_tribes_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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Expand Up @@ -18,7 +18,7 @@ estate_dhimmi_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
conditional_modifier = {
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Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ estate_jains_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ estate_qizilbash_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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Expand Up @@ -19,7 +19,7 @@ estate_ghulams_land_rights = {
conditional_modifier = {
trigger = { has_country_flag = ned_land_rights_buff_flag }
modifier = {
governing_capacity = 50
governing_capacity = 20
}
}
ai_will_do = {
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29 changes: 13 additions & 16 deletions resource/gamedir/common/event_modifiers/01_mission_modifiers.txt
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Expand Up @@ -5202,11 +5202,6 @@ ita_italian_prosperity = {
stability_cost_modifier = -0.25
}

ita_southern_focus = {
local_unrest = -2
local_tax_modifier = 0.1
}

ita_continued_renaissance = {
embracement_cost = -0.1
global_institution_spread = 0.1
Expand Down Expand Up @@ -12134,15 +12129,17 @@ orm_far_east_company = {
trade_steering = 0.05
}

orm_arabian_indian_ocean_supremacy = {
trade_company_investment_cost = -0.25
trade_steering = 0.15
orm_arabian_indian_ocean_supremacy = {
merchants = 1
trade_company_investment_cost = -0.25
trade_steering = 0.15
}

orm_arabian_indian_ocean_supremacy_no_dlc = {
trade_efficiency = 0.1
trade_steering = 0.15
}
orm_arabian_indian_ocean_supremacy_no_dlc = {
merchants = 1
trade_efficiency = 0.1
trade_steering = 0.15
}

orm_wiped_out_ibadi_sect = {
tolerance_own = 2
Expand Down Expand Up @@ -14801,8 +14798,8 @@ TIM_usurped_throne = {

hab_hungarian_privileges = {
min_local_autonomy = 25
culture_conversion_cost = 0.75
culture_conversion_time = 0.75
local_culture_conversion_cost = 0.75
local_culture_conversion_time = 0.75
}

hab_revoked_hungarian_noble_privileges = {
Expand All @@ -14812,8 +14809,8 @@ hab_revoked_hungarian_noble_privileges = {

hun_austrian_privileges = {
min_local_autonomy = 25
culture_conversion_cost = 0.75
culture_conversion_time = 0.75
local_culture_conversion_cost = 0.75
local_culture_conversion_time = 0.75
}

hun_revoked_austrian_noble_privileges = {
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Original file line number Diff line number Diff line change
Expand Up @@ -370,6 +370,10 @@ venice_merchants_reform = {
is_playing_custom_nation = yes
have_had_reform = venice_merchants_reform
}
AND = {
tag = ITA
have_had_reform = venice_merchants_reform
}
}
}
boost_income = yes
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Expand Up @@ -691,7 +691,10 @@ dutch_theocracy_reform = {
}
conditional = {
allow = {
has_dlc = "Res Publica"
or = {
has_dlc = "Res Publica"
has_dlc = "Winds of Change"
}
}
queen = no
heir = no
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Expand Up @@ -5157,7 +5157,6 @@ seven_provinces_reform = {
add_province_modifier = {
name = ned_seven_provinces_organization_positive_modifier
duration = -1
hidden = yes
}
}
every_owned_province = {
Expand All @@ -5168,7 +5167,6 @@ seven_provinces_reform = {
add_province_modifier = {
name = ned_seven_provinces_organization_negative_modifier
duration = -1
hidden = yes
}
}
}
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3 changes: 3 additions & 0 deletions resource/gamedir/common/governments/00_governments.txt
Original file line number Diff line number Diff line change
Expand Up @@ -615,6 +615,7 @@ republic = {
protectorate_parliament_legacy
prussian_republic
united_cantons_legacy
turkoman_ottoman_institutions
}
reform_levels = {
oligarchy_merchant_class_noble_elite = {
Expand Down Expand Up @@ -662,6 +663,7 @@ republic = {
#Mamluks
egyptian_government_reform
city_alliance_reform
turkoman_ottoman_institutions
}
}
republican_virtues = {
Expand Down Expand Up @@ -1260,6 +1262,7 @@ theocracy = {
#Egypt
egyptian_government_reform
blood_theocracy_reform
turkoman_ottoman_institutions
}
}
internal_vs_external_mission = {
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6 changes: 6 additions & 0 deletions resource/gamedir/common/great_projects/01_monuments.txt
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Expand Up @@ -9436,6 +9436,12 @@ el_escorial = {

#can we build it?
build_trigger = {
if = {
limit = {
has_province_flag = sun_permanently_destroyed_el_escorial
}
always = no
}
OR = {
AND = {
culture_group = iberian
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