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feat: optimizations to get more experience per hour ( 80+k per hour )
Main changes: - Add a loop to Spin Fort worker, now we spin every ready and in range fort per tick. - Add a loop in CatchLuredPokemon, same as above. - Remove a bunch of logs (it's hard to see what happens) - Change some logs (to make it easy to see the experience) - Add PR PokemonGoF#2252 (thanks @Moonlight-Angel) and PR PokemonGoF#2240 (thanks @lucasfevi) BREAKING CHANGES: - Add tick_count and delayed some workers (RecycleItem, TransferPokemon)
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