A cellular automaton (CA) explorer to understand and unveil properties of CAs in 1D.
- ECAX - Zoom, Navigation, Compute-on-demand
- ECA Canvas - Size, Border, Random
- ECA EmergentMind - Zoom, Board of 256 rules
- Celldemo - Autoscrolling, Impuse, Random proportion,
- WolframAlpha - Description (symetries, properties, classes), Differential propagation examples
The following ressources are available to learn about Cellexp:
- Cellexp's user documentation presents in details all features, simple and complexe
- Cellexp's internal documentation presents the structure of the project, the responsibility of each module, the interfaces and the event model.
Find the french presentation of the projet in doc-projet-fr.
(including some optional features)
The number preceding the feature name is the number of the release it's expected to be shipped in. A feature when it has been shipped in a release.
- (1) Fca-compute
- (1) Fca-show
- (1) Fca-size
- (1) Fca-theme
- (1) Fconfig-hot
- (1) Fconfig-size
- (1) Fconfig-speed
- (1) Fconfig-theme
- (1) Fedit-bases
- (1) Fnav-speed
- (2) Fconfig-pause
- (2) Fconfig-pos-t
- (2) Fconfig-pos-x
- (2) Fconfig-step-by-step
- (2) Fconfig-zoom
- (2) Fnav-custom-resize
- (2) Fnav-jump
- (2) Fnav-pan-horiz
- (2) Fnav-pan-vert
- (2) Fnav-pause
- (2) Fnav-step
- (3) Fca-border
- (3) Fconfig-border
- (3) Fconfig-pattern-grid
- (3) Fconfig-pattern-horiz
- (3) Fpattern-grid
- (3) Fpattern-horiz
- (3) Fpattern-select
- (4) Finfo-condensed
- (4) Finfo-ignore
- (4) Finfo-linear
- (4) Finfo-totalistic
- (4) Fload-symmetry
- (5) Fnav-zoom
- (5) Fpattern-110
- Fca-custom-redimension
- Fconfig-custom-redimension
- Fconfig-custom-resize
- Fconfig-reason
- Fnav-resize
- Fscripting
The releases are planned for the following dates:
- (2019-01-05)
- (2019-01-19)
- (2019-02-02)
- (2019-02-16)
- (2019-03-01)
Find it in git with tag rm-flasher
.
This prototype resided in prototype/image-data
. It served to prove that there
was way to make JS rendering fast enough that we could rely solely on JS for
the rendering.
N.B: This uses the ctx.putImageData
API.
The prototype has been deployed to cae1d-flasher.now.sh. It may or may not still be online today.
Find it in git with tag rm-glslsandbox
.
This prototype served to prove that the bare minimum communication between JS and WebGL was possible and efficient enough to be used in the project.
The WebGL prototype was written on glslsandbox.com. It should be available as specimen #58247.4.
N.B: move your mouse around or nothing will be happen.
This prototype proved Babylon way too slow to be used as a rendering engine for the project.
Find it in git with tag rm-babylon
. (It's really boring though.)
The tag rm-measure
was set before the removal of the measure/
folder.
That folder contained some .putImageData
related speed measures. It's not very
interesting.