Don't reset the timeline when we join a room after peeking #91
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If we've already got all the events in a limited sync, there is no need to reset
the timeline.
This fixes a bug where, if you peek into a world-readable room, and then join it, we get stuck paginating in a tight loop until an event arrives (or you change room).
I think this is probably also responsible for a number of other bugs, like element-hq/element-web#1045 and element-hq/element-web#943, though I haven't yet reproduced those fully.