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If we send out an event which refers to
prev_events
which other servers inthe federation are missing, then (after a round or two of backfill attempts),
they will end up asking us for
/state_ids
at a particular point in the DAG.As per #7893, this is quite
expensive, and we tend to see lots of very similar requests around the same
time.
We can therefore handle this much more efficiently by using a cache, which (a)
ensures that if we see the same request from multiple servers (or even the same
server, multiple times), then they share the result, and (b) any other servers
that miss the initial excitement can also benefit from the work.
[It's interesting to note that
/state
has a cache for exactly thisreason.
/state
is now essentially unused and replaced with/state_ids
, butevidently when we replaced it we forgot to add a cache to the new endpoint.]