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What do you think about making a reactive store using https://github.com/neuecc/UniRx ?
I'm trying to implement a reactive model of redux. It would be nice to do the following standard movement code outlined in https://ornithoptergames.com/reactiverx-in-unity3d-part-1/ but with a redux pattern:
I've done everything up until the fourth point. With Unidux as is, I have three options:
However, I think it's better you may consider doing this in Store.cs > ForceUpdate() since I am relatively new to Unity development.
Store.cs > ForceUpdate()
The text was updated successfully, but these errors were encountered:
FYI here is the code I have so far for the above example: https://gist.github.com/austinmao/eaec7f1983bfc549ddd1cd7050a71e89
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OK! I'll apply UniRx.
Merge pull request #53 from /issues/52
68de499
Issues/52 Suggestion: consider using UniRx to make state observable
Thanks a lot. I applied UniRx to Unidux keeping compatibility.
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What do you think about making a reactive store using https://github.com/neuecc/UniRx ?
I'm trying to implement a reactive model of redux. It would be nice to do the following standard movement code outlined in https://ornithoptergames.com/reactiverx-in-unity3d-part-1/ but with a redux pattern:
I've done everything up until the fourth point. With Unidux as is, I have three options:
However, I think it's better you may consider doing this in
Store.cs > ForceUpdate()
since I am relatively new to Unity development.The text was updated successfully, but these errors were encountered: