melonJS - a fresh & lightweight 2D sprite-based engine
Copyright (C) 2012, Olivier BIOT
melonJS is licensed under the MIT License
melonJS is the result of my enthusiasm & my past experiments with Javascript, and currently features :
- A fresh & lightweight 2D sprite-based engine
- Standalone library (does not rely on anything else, except a HTML5 capable browser)
- Compatible with most major browser (Chrome, Safari, Firefox, Opera, IE)
- Multiple Audio Channel support
- Basic physics & collision mechanisms (to ensure low cpu requirements)
- Tween Effects
- Transition effects
- A basic set of Object Entities (to be extended)
- Basic animation management
- A state manager (to easily manage loading, menu, options, in-game state)
- Tiled map format version 0.7.x integration for easy level design
- Uncompressed Plain, Base64 and CSV encoded XML tilemap loading
- Orthogonal tilemap
- Multiple layers (multiple background/Foreground, collision and "Parallax" layers)
- Multiple Tileset support
- Tileset Transparency settings
- Layers Alpha settings
- Tiled Objects
- Flipped Tiles
- Dynamic Layer and Object/Group ordering
- Dynamic Entity loading
- Solid, Platform, Slope and Breakable Tiles
- System & bitmap fonts
- some basic GUI elements
- a customizable loader, etc
- Regular flavored build :
$ cd melonJS
$ mkdir build
$ make
Both plain and minified library will be available under the "build" directory
- CoffeeScript flavored build :
First make sure that you have installed :
$ sudo npm install -g coffee-script
$ cd melonJS
$ npm install -d
# Installs the deps from the package.json file
$ cake build:browser
cd melonJS
make doc
The generated documentation will be then available under the "docs" directory
If you need help, or have any questions, please feel free to ask on the melonJS developer forum, or send us an email.