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Akka SSE

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Akka SSE adds support for Server-Sent Events (SSE) – a lightweight and standardized technology for pushing notifications from a HTTP server to a HTTP client – to akka-http. In contrast to WebSocket, which enables two-way communication, SSE only allows for one-way communication from the server to the client. If that's all you need, SSE offers advantages, because it's much simpler and relies on HTTP only.

The latest release of Akka SSE is version 1.6.1 which depends on Akka 2.4.2-RC1 and hence on Java 8. There's also version 1.5.0 which depends on akka-http 2.0.1 and Akka 2.3.x as well as version 1.1.0 which depends on akka-http 1.0.

Getting Akka SSE

Akka SSE is published to Bintray and Maven Central.

// All releases including intermediate ones are published here,
// final ones are also published to Maven Central.
resolvers += Resolver.bintrayRepo("hseeberger", "maven")

libraryDependencies ++= List(
  "de.heikoseeberger" %% "akka-sse" % "1.6.1",
  ...
)

Usage – basics

Akka SSE models server-sent events as Source[ServerSentEvent, Any] with Source from Akka Streams and ServerSentEvent from Akka SSE. ServerSentEvent is a case class with the following fields:

  • data of type String: payload, may be empty
  • eventType of type Option[String] with default None: handler to be invoked, e.g. "message", "added", etc.
  • id of type Option[String] with default None: sets the client's last event ID string
  • retry of type Option[Int] with default None: set the client's reconnection time

More info about the above fields can be found in the specification.

Usage – server-side

In order to produce server-sent events on the server as a response to a HTTP request, you have to bring the implicit toResponseMarshaller defined by the EventStreamMarshalling trait or object into scope where you define your respective route. Then you complete the HTTP request with a Source[ServerSentEvent]:

object TimeServer {

  ...

  def route(system: ActorSystem)(implicit ec: ExecutionContext, mat: Materializer) = {
    import Directives._
    import EventStreamMarshalling._
    get {
      complete {
        Source.tick(2.seconds, 2.seconds, ())
          .map(_ => LocalTime.now())
          .map(dateTimeToServerSentEvent)
      }
    }
  }
}

If you need periodic heartbeats, simply use the keepAlive standard stage with a ServerSentEvent.heartbeat:

Source.tick(2.seconds, 2.seconds, Unit)
  .map(_ => LocalTime.now())
  .map(dateTimeToServerSentEvent)
  .keepAlive(1.second, () => ServerSentEvent.heartbeat)
}

Usage – client-side

In order to consume server-sent events on the client as part of a HTTP response, you have to bring the implicit fromEntityUnmarshaller defined by the EventStreamUnmarshalling trait or object into scope where you define your response handling.

object TimeClient {
  import EventStreamUnmarshalling._

  ...

  Source.single(Get())
    .via(Http().outgoingConnection("127.0.0.1", 8000))
    .mapAsync(1)(Unmarshal(_).to[Source[ServerSentEvent, Any]])
    .runForeach(_.runForeach(event => println(s"${LocalTime.now()} $event")))
}

References

Contribution policy

Contributions via GitHub pull requests are gladly accepted from their original author. Along with any pull requests, please state that the contribution is your original work and that you license the work to the project under the project's open source license. Whether or not you state this explicitly, by submitting any copyrighted material via pull request, email, or other means you agree to license the material under the project's open source license and warrant that you have the legal authority to do so.

License

This code is open source software licensed under the Apache 2.0 License.

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