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doc: modernize README.md and add CoC
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* Remove obsolete and misleading information from `README.md`.
* Make `README.md` look cleaner.
* Add a Code of Conduct.
* Add a simple introductory example to the front page and duplicate it
  in `examples/readme-example`.
* Add the list of maintainers.

Refs: #131
Refs: #163
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75 changes: 75 additions & 0 deletions CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct

## Our Pledge

In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, gender identity and expression, level of experience,
nationality, personal appearance, race, religion, or sexual identity and
orientation.

## Our Standards

Examples of behavior that contributes to creating a positive environment
include:

* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members

Examples of unacceptable behavior by participants include:

* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting

## Our Responsibilities

Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.

Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.

## Scope

This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at <[email protected]> or
<[email protected]>. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.

Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at [http://contributor-covenant.org/version/1/4][version]

[homepage]: http://contributor-covenant.org
[version]: http://contributor-covenant.org/version/1/4/
232 changes: 150 additions & 82 deletions README.md
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[![Travis CI](https://travis-ci.org/metarhia/JSTP.svg?branch=master)](https://travis-ci.org/metarhia/JSTP)
[![bitHound Dependencies](https://www.bithound.io/github/metarhia/JSTP/badges/dependencies.svg)](https://www.bithound.io/github/metarhia/JSTP/master/dependencies/npm)
[![bitHound Score](https://www.bithound.io/github/metarhia/JSTP/badges/score.svg)](https://www.bithound.io/github/metarhia/JSTP)
[![NPM Version](https://badge.fury.io/js/metarhia-jstp.svg)](https://badge.fury.io/js/metarhia-jstp)
[![NPM Downloads/Month](https://img.shields.io/npm/dm/metarhia-jstp.svg)](https://www.npmjs.com/package/metarhia-jstp)
[![NPM Downloads](https://img.shields.io/npm/dt/metarhia-jstp.svg)](https://www.npmjs.com/package/metarhia-jstp)

# JSTP / JavaScript Transfer Protocol

## Concept

JSTP is a family of data formats and corresponding libraries for their
processing that are based on some simple assumptions:

* it is possible to trasfer data as plain JavaScript code easier and
more efficient than using JSON:
- in its simplest implementation it doesn't even require a specialized
parser since it is already built into transferer and receiver systems;
- a human-readable format can be almost as minimalist as a binary one,
losing coding efficiency very slightly yet winning from the simplicity
of packet inspection;
- serialization format and data modeling must be maximally univocal and
must answer a question about why someone has done something this way;
- there should be possibility to apply different formatting and use
comments;

* it is redundant to send a structure along with data each time, the
serialization format and the protocol must be optimized to exempt
metamodel and send it only when the receiver hasn't got it yet;

* the protocol of interaction between two JavaScript applications must
have the following features:
- two-way asynchronous data transfer with support of plentiful parallel
non-blocking interactions and packet indentifiers allowing, for example,
to find the correspondence between a request and a response;
- support of RPC and multiple APIs must be so transparent that application
shouldn't event know whether a function call is inside the address space
of the application or it is a remote call sent to another system for
execution;
- direct call and response via callback support;
- support of translation of named events with bound data and named channels
for event grouping;
- support of automatic synchronization of objects in applications memory
if they are registered for synchronization;
- only one of sides can initiate a connection but both sides can send data
over open channel;
- the transport layer must guarantee reliable data transfer with connection
establishment and guaranteed delivery (TCP is the basic transport and we
also support WebSocket but anything can be used, even RS232 or USB);
- all packet types (call, response, callback, event, data etc.) may be split
into several parts if their body is too large;
- there should be a possibility to stop data transfer if the data transmitted
in parts is too large and the last part hasn't been received yet;

* it is required to minimize the transformation of data while tranferring them
between different systems, storing and processing, minimize putting them from
one structures to other, to save memory and connection channel;

* amount of data structures needed for most systems is in fact finite and the
structures themselves must be standardized as a result of specialists
agreement, and there should be possibility of their versioning;

* non-standard data structures can be sent between systems along with metadata
that will allow to interprete them and provide universal processing to the
possible extent if the remote sides trust each other and formalization of
data doesn't make sense.

## Getting Started

JSTP works in Node.js and web browsers. To install it, simply run:
<div align="center">
<a href="https://github.com/metarhia/JSTP">
<img
src="https://cdn.rawgit.com/metarhia/Metarhia/master/Logos/metarhia-logo.svg"
alt="Metarhia Logo"
width="300"
/>
</a>
<br />
<br />
<a href="https://travis-ci.org/metarhia/JSTP">
<img
src="https://travis-ci.org/metarhia/JSTP.svg?branch=master"
alt="Travis CI"
/>
</a>
<a href="https://www.bithound.io/github/metarhia/JSTP/master/dependencies/npm">
<img
src="https://www.bithound.io/github/metarhia/JSTP/badges/dependencies.svg"
alt="bitHound Dependencies"
/>
</a>
<a href="https://www.bithound.io/github/metarhia/JSTP">
<img
src="https://www.bithound.io/github/metarhia/JSTP/badges/score.svg"
alt="bitHound Score"
/>
</a>
<a href="https://badge.fury.io/js/metarhia-jstp">
<img
src="https://badge.fury.io/js/metarhia-jstp.svg"
alt="NPM Version"
/>
</a>
<a href="https://www.npmjs.com/package/metarhia-jstp">
<img
src="https://img.shields.io/npm/dm/metarhia-jstp.svg"
alt="NPM Downloads/Month"
/>
</a>
<a href="https://www.npmjs.com/package/metarhia-jstp">
<img
src="https://img.shields.io/npm/dt/metarhia-jstp.svg"
alt="NPM Downloads"
/>
</a>
<h1>JSTP / JavaScript Transfer Protocol</h1>
</div>

JSTP is an RPC protocol and framework which provides two-way asynchronous data
transfer with support of plentiful parallel non-blocking interactions that is so
transparent that an app may not even distinguish between local async functions
and remote procedures.

And, as a nice bonus, there's a blazing fast [JSON5](https://github.com/json5)
implementation bundled in!

**This project is bound by a [Code of Conduct](CODE_OF_CONDUCT.md).**

## Installation

JSTP works in Node.js and web browsers:

```sh
$ npm install --save-dev metarhia-jstp
```

Or, alternatively, if you are developing a client-side application for browser
environment and don't use a module bundler like Webpack,
Or, alternatively, there are
[jstp.min.js](https://metarhia.github.io/JSTP/dist/jstp.min.js) and
[jstp.min.js.map](https://metarhia.github.io/JSTP/dist/jstp.min.js.map) are
also available.
[jstp.min.js.map](https://metarhia.github.io/JSTP/dist/jstp.min.js.map)
available for those browser-based applications that aren't built using a module
bundler like [webpack](https://webpack.js.org/).

We also have official client-side implementations for
[Swift](https://github.com/JSTPMobile/iOS) and
[Java](https://github.com/JSTPMobile/Java) that work effortlessly on iOS and
Android 🎉

Then proceed to the documentation at <https://metarhia.github.io/JSTP/>.
## Getting Started

Server:

```js
'use strict';

const jstp = require('metarhia-jstp');

// Application is the core high-level abstraction of the framework. An app
// consists of a number of interfaces, and each interface has its methods.
const app = new jstp.Application('testApp', {
someService: {
sayHi(connection, name, callback) {
callback(null, `Hi, ${name}!`);
}
}
});

// Let's create a TCP server for this app. Other available transports are
// WebSocket and Unix domain sockets. One might notice that an array of
// applications is passed the `createServer()`. That's because it can serve
// any number of applications.
const server = jstp.tcp.createServer(3000, [app]);
server.listen(() => {
console.log('TCP server listening on port 3000 🚀');
});
```

## Implementations
Client:

```js
'use strict';

const jstp = require('metarhia-jstp');

// Create a TCP client. Clients can have applications too for full-duplex RPC,
// but we don't need that in this example.
const client = jstp.tcp.createClient({ host: 'localhost', port: 3000 });

// Connect to the `testApp` application. Username and password are both `null`
// here — that is, the protocol-level authentication is not leveraged in this
// example. The next argument is an array of interfaces to inspect and build
// remote proxy objects for.
client.connectAndInspect('testApp', null, null, ['someService'], handleConnect);

function handleConnect(error, connection, app) {
if (error) {
console.error(`Could not connect to the server: ${error}`);
return;
}

// The `app` object contains remote proxy objects for each interface that has
// been requested which allow to use remote APIs as regular async functions.
// Remote proxies are also `EventEmitter`s: they can be used to `.emit()`
// events to another side of a connection and listen to them using `.on()`.
app.someService.sayHi('JSTP', (error, message) => {
if (error) {
console.error(`Oops, something went wrong: ${error}`);
return;
}
console.log(`Server said "${message}" 😲`);
});
}
```

| Implementation | Parser | TCP Client | TCP Server | WebSocket Client | WebSocket Server |
| --- | :---: | :---: | :---: | :---: | :---: |
| JavaScript<br>[metarhia/JSTP](https://github.com/metarhia/JSTP) ||||||
| Swift<br>[JSTPMobile/iOS](https://github.com/JSTPMobile/iOS) ||||||
| Java<br>[JSTPMobile/Java](https://github.com/JSTPMobile/Java) ||||||
| Haskell<br>[DzyubSpirit/JSTPHaskell](https://github.com/DzyubSpirit/JSTPHaskell) ||||||
## Project Maintainers

Kudos to [@tshemsedinov](https://github.com/tshemsedinov) for the initial idea
and proof-of-concept implementation. Current project team is:

* [@aqrln](https://github.com/aqrln) &mdash;
**Alexey Orlenko** &lt;[email protected]&gt;
* [@belochub](https://github.com/belochub) &mdash;
**Mykola Bilochub** &lt;[email protected]&gt;
* [@lundibundi](https://github.com/lundibundi) &mdash;
**Denys Otrishko** &lt;[email protected]&gt;
* [@nechaido](https://github.com/nechaido) &mdash;
**Dmytro Nechai** &lt;[email protected]&gt;
* [@tshemsedinov](https://github.com/tshemsedinov) &mdash;
**Timur Shemsedinov** &lt;[email protected]&gt;
32 changes: 32 additions & 0 deletions examples/readme-example/client.js
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'use strict';

const jstp = require('../..');

// Create a TCP client. Clients can have applications too for full-duplex RPC,
// but we don't need that in this example.
const client = jstp.tcp.createClient({ host: 'localhost', port: 3000 });

// Connect to the `testApp` application. Username and password are both `null`
// here — that is, the protocol-level authentication is not leveraged in this
// example. The next argument is an array of interfaces to inspect and build
// remote proxy objects for.
client.connectAndInspect('testApp', null, null, ['someService'], handleConnect);

function handleConnect(error, connection, app) {
if (error) {
console.error(`Could not connect to the server: ${error}`);
return;
}

// The `app` object contains remote proxy objects for each interface that has
// been requested which allow to use remote APIs as regular async functions.
// Remote proxies are also `EventEmitter`s: they can be used to `.emit()`
// events to another side of a connection and listen to them using `.on()`.
app.someService.sayHi('JSTP', (error, message) => {
if (error) {
console.error(`Oops, something went wrong: ${error}`);
return;
}
console.log(`Server said "${message}" 😲`);
});
}
22 changes: 22 additions & 0 deletions examples/readme-example/server.js
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'use strict';

const jstp = require('../..');

// Application is the core high-level abstraction of the framework. An app
// consists of a number of interfaces, and each interface has its methods.
const app = new jstp.Application('testApp', {
someService: {
sayHi(connection, name, callback) {
callback(null, `Hi, ${name}!`);
}
}
});

// Let's create a TCP server for this app. Other available transports are
// WebSocket and Unix domain sockets. One might notice that an array of
// applications is passed the `createServer()`. That's because it can serve
// any number of applications.
const server = jstp.tcp.createServer(3000, [app]);
server.listen(() => {
console.log('TCP server listening on port 3000 🚀');
});

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