Skip to content

Trapped in a hostile computer system, you must make a way out - RTS/coding game

License

Notifications You must be signed in to change notification settings

michiel-de-muynck/liberation-circuit

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

98 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

liberation-circuit

version: 1.1

This the release version of Liberation Circuit, an RTS/programming game.

To play the prebuilt binaries on Windows, download the latest release and run LibCirc.exe.

It should compile on any OS supported by Allegro 5 - to build, compile the c files in the source directory and link with Allegro 5. More detailed instructions are below. More detail about the source file structure is at the start of m_main.c.

The executable should go in the "bin" subdirectory (the same directory as the "init.txt" file). The game requires write access to this directory to save mission progress. If this isn't okay, you can specify a path in the fopen calls at about lines 2808 and 2860 of h_story.c.

Don't try to compile the .c files in the /proc or /story subdirectories! They are code used by the game itself.

  • Manual.html has extensive detail about the game, including documentation for the in-game API.

  • Edit init.txt to set screen resolution and other options (fullscreen, sound volume, key rebinding, colourblind mode etc).

It looks like this (this is github markdown):

a screenshot

another screenshot


To build using do/redo (using the .do scripts by Nils Dagsson Moskopp):

To build Liberation Circuit on any Unix-like OS like GNU/Linux, execute the “do” script. Note that “do” always compiles all source files; if you want to rebuild targets only when relevant source files have changed, you should use “redo” instead. A version of “redo” can be obtained from http://news.dieweltistgarnichtso.net/bin/redo-sh.html (written in Bourne shell) or http://jdebp.eu./Softwares/redo/ (written in C++).

Packages needed for Liberation Circuit on Debian GNU/Linux or Ubuntu:

  • liballegro-acodec5-dev
  • liballegro-audio5-dev
  • liballegro-dialog5-dev
  • liballegro-image5-dev
  • liballegro5-dev

To build using cmake (using the cmake scripts by Kyle Findlay; The following instructions are from u/JCanseco on reddit):

I did compile it with ccmake ncurses frontend on Antergos (based on Arch Linux).

mkdir build;cd build;ccmake ..

Adding this line to CMAKE_EXE_LINKER_FLAGS was enough:

-lallegro_image -lallegro_primitives -lallegro_color -lallegro_acodec -lallegro_audio -lallegro_dialog -lallegro_font -lallegro_main -lallegro -lm

make -j4 and it compiled fine with Allegro 5.2.2. Extracted zip data on bin folder and it did run fine.


To build on OSX (Sierra (10.12) with latest Homebrew and Xcode)

$ git clone https://github.com/linleyh/liberation-circuit.git
$ cd liberation-circuit
$ brew install allegro
$ ./do

$ cd bin

$ libcirc

If you are using a Retina screen, you may want to set the double_fonts option to make the text larger (edit init.txt to do this).


Thanks to:

Nils Dagsson Moskopp (erlehmann) [email protected] for very useful feedback on the alpha and beta versions.

zugz (from the tigsource forum) for very useful feedback on the beta.

Serge Zaitsev's cucu (http://zserge.com/blog/cucu-part1.html) for a very clear explanation of how to write a simple C compiler.

Batuhan Bozkurt's otomata (http://www.earslap.com/page/otomata.html) for the basis of the cellular automata-based procedural music generation.

About

Trapped in a hostile computer system, you must make a way out - RTS/coding game

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C 94.2%
  • Objective-C 3.1%
  • HTML 2.5%
  • Shell 0.1%
  • C++ 0.1%
  • AutoHotkey 0.0%