Skip to content

Commit

Permalink
[js/webgpu] Support uniforms for conv, conv transpose, conv grouped (#…
Browse files Browse the repository at this point in the history
  • Loading branch information
axinging authored and fs-eire committed Mar 15, 2024
1 parent b03a1c5 commit f02accb
Show file tree
Hide file tree
Showing 9 changed files with 418 additions and 344 deletions.
125 changes: 69 additions & 56 deletions js/web/lib/wasm/jsep/webgpu/ops/3rd-party/conv2d_mm_webgpu.ts
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,8 @@

import {LOG_DEBUG} from '../../../log';
import {TensorView} from '../../../tensor-view';
import {ProgramInfo, ProgramUniform} from '../../types';
import {createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper, tensorTypeToWsglStorageType} from '../common';
import {ProgramInfo, ProgramInputTensorInfoDependency, ProgramUniform} from '../../types';
import {createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper, tensorTypeToWsglStorageType, UniformsArrayType} from '../common';
import {ConvAttributes} from '../conv';
import {getActivationSnippet} from '../fuse-utils';

Expand Down Expand Up @@ -88,10 +88,10 @@ const conv2dCommonSnippet =
let outRow = ${row} / outWidth;
let outCol = ${row} % outWidth;
let WRow = ${col} / (filterDims[1] * inChannels);
let WCol = ${col} / inChannels % filterDims[1];
let xRow = outRow * stride[0] + dilation[0] * WRow - pad[0];
let xCol = outCol * stride[1] + dilation[1] * WCol - pad[1];
let WRow = ${col} / (i32(uniforms.w_shape[1]) * inChannels);
let WCol = ${col} / inChannels % i32(uniforms.w_shape[1]);
let xRow = outRow * uniforms.stride[0] + uniforms.dilation[0] * WRow - uniforms.pad[0];
let xCol = outCol * uniforms.stride[1] + uniforms.dilation[1] * WCol - uniforms.pad[1];
let xCh = ${col} % inChannels;
var resData = ${typeSnippet(innerElementSizeX, dataType)}(0.0);
// The bounds checking is always needed since we use it to pad zero for
Expand All @@ -108,7 +108,7 @@ const conv2dCommonSnippet =
${readXSnippet}` :
`
let col = colIn * ${innerElementSizeX};
if (row < uniforms.dimAOuter && col < uniforms.dimInner) {
if (row < uniforms.dim_a_outer && col < uniforms.dim_inner) {
${readXSnippet}
}
return ${typeSnippet(innerElementSizeX, dataType)}(0.0);`) :
Expand All @@ -117,7 +117,7 @@ const conv2dCommonSnippet =
${readXSnippet}` :
`
let col = colIn * ${innerElementSizeX};
if (row < uniforms.dimInner && col < uniforms.dimBOuter) {
if (row < uniforms.dim_inner && col < uniforms.dim_b_outer) {
${readXSnippet}
}
return ${typeSnippet(innerElementSizeX, dataType)}(0.0);`);
Expand All @@ -129,9 +129,8 @@ const conv2dCommonSnippet =
isChannelsLast ? typeSnippet(innerElementSizeX, dataType) : typeSnippet(innerElementSizeW, dataType);
const bType =
isChannelsLast ? typeSnippet(innerElementSizeW, dataType) : typeSnippet(innerElementSizeX, dataType);
const {activationFunction, applyActivation} = getActivationSnippet(attributes, resType);
const applyActivation = getActivationSnippet(attributes, resType);
const userCode = `
${activationFunction}
fn mm_readA(batch: i32, row : i32, colIn : i32) -> ${aType} {
${isChannelsLast ? sampleX : sampleW}
}
Expand All @@ -142,7 +141,7 @@ const conv2dCommonSnippet =
fn mm_write(batch: i32, row : i32, colIn : i32, valueIn : ${resType}) {
let col = colIn * ${innerElementSize};
if (row < uniforms.dimAOuter && col < uniforms.dimBOuter)
if (row < uniforms.dim_a_outer && col < uniforms.dim_b_outer)
{
var value = valueIn;
let outWidth = ${isChannelsLast ? 'i32(uniforms.result_shape[2])' : 'i32(uniforms.result_shape[3])'};
Expand Down Expand Up @@ -181,83 +180,97 @@ export const createConv2DMatMulProgramInfo =
LOG_DEBUG('verbose', () => `[conv2d_mm_webgpu] dispatch = ${dispatch}`);

const innerElementSize = isVec4 ? (isChannelsLast && inChannels % 4 !== 0 ? 3 : 4) : 1;

const tileAOuter = workGroupSize[1] * elementsPerThread[1];
const tileBOuter = workGroupSize[0] * elementsPerThread[0];
const tileInner = Math.max(workGroupSize[0] * innerElementSize, workGroupSize[1]);

const fitAOuter = dimAOuter % tileAOuter === 0;
const fitBOuter = dimBOuter % tileBOuter === 0;
const fitInner = dimInner % tileInner === 0;

const elementsSize = isVec4 ? [innerElementSize, 4, 4] : [1, 1, 1];
const t = tensorTypeToWsglStorageType(inputs[0].dataType);

// TODO: support component 2, 3.
const components = isVec4 ? 4 : 1;
const programUniforms: ProgramUniform[] =
[{type: 'int32', data: dimAOuter}, {type: 'int32', data: dimBOuter}, {type: 'int32', data: dimInner}];
const x =
inputVariable('x', inputs[0].dataType, inputs[0].dims.length, innerElementSize === 3 ? 1 : innerElementSize);
const w = inputVariable('w', inputs[1].dataType, inputs[1].dims.length, components);
const inputVariables = [x, w];
const programUniforms: ProgramUniform[] = [
{type: 'int32', data: dimAOuter}, {type: 'int32', data: dimBOuter}, {type: 'int32', data: dimInner},
{type: 'int32', data: [attributes.pads[0], attributes.pads[1]]}, {type: 'int32', data: attributes.strides},
{type: 'int32', data: attributes.dilations}
];
if (attributes.activation === 'Clip') {
programUniforms.push(
{type: 'float32', data: attributes.clipMax!}, {type: 'float32', data: attributes.clipMin!});
}
programUniforms.push(
...createTensorShapeVariables(inputs[0].dims), ...createTensorShapeVariables(inputs[1].dims));
const inputDependencies: ProgramInputTensorInfoDependency[] = ['rank', 'rank'];
if (hasBias) {
programUniforms.push(...createTensorShapeVariables(inputs[2].dims));
inputDependencies.push('rank');
}
programUniforms.push(...createTensorShapeVariables(outputShape));

programUniforms.push(...createTensorShapeVariables(inputs[0].dims));
programUniforms.push(...createTensorShapeVariables(inputs[1].dims));
const getShaderSource = (shaderHelper: ShaderHelper) => {
const uniforms: UniformsArrayType = [
{name: 'dim_a_outer', type: 'i32'}, {name: 'dim_b_outer', type: 'i32'}, {name: 'dim_inner', type: 'i32'},
{name: 'pad', type: 'i32', length: 2}, {name: 'stride', type: 'i32', length: 2},
{name: 'dilation', type: 'i32', length: 2}
];
if (attributes.activation === 'Clip') {
uniforms.push({name: 'clip_max', type: 'f32'}, {name: 'clip_min', type: 'f32'});
}

let declareFunctions = `
// TODO: support component 2, 3.
const components = isVec4 ? 4 : 1;
const t = tensorTypeToWsglStorageType(inputs[0].dataType);
let declareFunctions = `
fn setOutputAtIndex(flatIndex : i32, value : ${isVec4 ? `vec4<${t}>` : t}) {
result[flatIndex] = ${isVec4 ? `vec4<${t}>` : t}(value);
}
fn setOutputAtCoords(d0 : i32, d1 : i32, d2 : i32, d3 : i32, value : ${isVec4 ? `vec4<${t}>` : t}) {
let flatIndex = getOutputIndexFromCoords(vec4<i32>(d0, d1, d2, d3));
setOutputAtIndex(flatIndex ${isVec4 ? '/ 4' : ''}, value);
}`;
if (hasBias) {
const bias = inputVariable('bias', inputs[2].dataType, inputs[2].dims.length, components);
inputVariables.push(bias);

programUniforms.push(...createTensorShapeVariables(inputs[2].dims));

declareFunctions += `
const x = inputVariable(
'x', inputs[0].dataType, inputs[0].dims.length, innerElementSize === 3 ? 1 : innerElementSize);
const w = inputVariable('w', inputs[1].dataType, inputs[1].dims.length, components);
const inputVariables = [x, w];
const output = outputVariable('result', inputs[0].dataType, outputShape.length, components);
if (hasBias) {
const bias = inputVariable('bias', inputs[2].dataType, inputs[2].dims.length, components);
inputVariables.push(bias);
declareFunctions += `
fn getBiasByOutputCoords(coords : vec4<i32>) -> ${isVec4 ? `vec4<${t}>` : t} {
return bias[coords.${isChannelsLast ? 'w' : 'y'}${isVec4 ? '/ 4' : ''}];
}`;
}
const output = outputVariable('result', inputs[0].dataType, outputShape.length, components);
programUniforms.push(...createTensorShapeVariables(outputShape));
return {
name: 'Conv2DMatMul',
shaderCache: {hint: attributes.cacheKey},
getRunData: () => ({
outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
dispatchGroup: {x: dispatch[0], y: dispatch[1], z: dispatch[2]},
programUniforms,
}),
getShaderSource: (shaderHelper: ShaderHelper) => `
}

return `
${utilFunctions('uniforms.result_strides')}
//struct Uniforms { xShape : vec4<i32>, wShape : vec4<i32>, outShape : vec4<i32>,
// outShapeStrides: vec3<i32>, filterDims : vec2<i32>, pad : vec2<i32>, stride : vec2<i32>,
// dilation : vec2<i32>, dimAOuter : i32, dimBOuter : i32, dimInner : i32 };
${
shaderHelper.registerUniform('dimAOuter', 'i32')
.registerUniform('dimBOuter', 'i32')
.registerUniform('dimInner', 'i32')
.declareVariables(...inputVariables, output)}
const filterDims : vec2<i32> = vec2<i32>(${attributes.kernelShape[0]}, ${attributes.kernelShape[1]});
const pad : vec2<i32> = vec2<i32>(${attributes.pads[0]}, ${attributes.pads[1]});
const stride : vec2<i32> = vec2<i32>(${attributes.strides[0]}, ${attributes.strides[1]});
const dilation : vec2<i32> = vec2<i32>(${attributes.dilations[0]}, ${attributes.dilations[1]});
${shaderHelper.registerUniforms(uniforms).declareVariables(...inputVariables, output)}
${declareFunctions}
${
conv2dCommonSnippet(
isChannelsLast, fitAOuter, fitBOuter, fitInner, hasBias, attributes, elementsSize[0], elementsSize[1],
elementsSize[2], t)}
${
${
isVec4 ?
makeMatMulPackedVec4Source(elementsPerThread, workGroupSize, t, undefined, !isChannelsLast, tileInner) :
makeMatMulPackedSource(
elementsPerThread, workGroupSize, t, undefined, !isChannelsLast, tileInner, false, undefined,
sequentialAccessByThreads)}`
sequentialAccessByThreads)}`;
};
return {
name: 'Conv2DMatMul',
shaderCache: {
hint: `${attributes.cacheKey};${innerElementSize};${isVec4};${fitAOuter};${fitBOuter};${fitInner};${
tileAOuter};${tileBOuter};${tileInner}`,
inputDependencies
},
getRunData: () => ({
outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
dispatchGroup: {x: dispatch[0], y: dispatch[1], z: dispatch[2]},
programUniforms,
}),
getShaderSource
};
};
Loading

0 comments on commit f02accb

Please sign in to comment.