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Restore simple text runs, correct for crashes #6695

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Jun 29, 2020
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107 changes: 96 additions & 11 deletions src/renderer/dx/CustomTextLayout.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,8 @@ CustomTextLayout::CustomTextLayout(gsl::not_null<IDWriteFactory1*> const factory
_runs{},
_breakpoints{},
_runIndex{ 0 },
_width{ width }
_width{ width },
_isEntireTextSimple{ false }
{
// Fetch the locale name out once now from the format
_localeName.resize(gsl::narrow_cast<size_t>(format->GetLocaleNameLength()) + 1); // +1 for null
Expand All @@ -58,8 +59,15 @@ try
_runs.clear();
_breakpoints.clear();
_runIndex = 0;
_isEntireTextSimple = false;
_textClusterColumns.clear();
_text.clear();
_glyphScaleCorrections.clear();
_glyphClusters.clear();
_glyphIndices.clear();
_glyphDesignUnitAdvances.clear();
_glyphAdvances.clear();
_glyphOffsets.clear();
return S_OK;
}
CATCH_RETURN()
Expand Down Expand Up @@ -105,6 +113,7 @@ CATCH_RETURN()
RETURN_HR_IF_NULL(E_INVALIDARG, columns);
*columns = 0;

RETURN_IF_FAILED(_AnalyzeTextComplexity());
RETURN_IF_FAILED(_AnalyzeRuns());
RETURN_IF_FAILED(_ShapeGlyphRuns());

Expand Down Expand Up @@ -135,6 +144,7 @@ CATCH_RETURN()
FLOAT originX,
FLOAT originY) noexcept
{
RETURN_IF_FAILED(_AnalyzeTextComplexity());
RETURN_IF_FAILED(_AnalyzeRuns());
RETURN_IF_FAILED(_ShapeGlyphRuns());
RETURN_IF_FAILED(_CorrectGlyphRuns());
Expand All @@ -148,6 +158,44 @@ CATCH_RETURN()
return S_OK;
}

// Routine Description:
// - Uses the internal text information and the analyzers/font information from construction
// to determine the complexity of the text. If the text is determined to be entirely simple,
// we'll have more chances to optimize the layout process.
// Arguments:
// - <none> - Uses internal state
// Return Value:
// - S_OK or suitable DirectWrite or STL error code
[[nodiscard]] HRESULT CustomTextLayout::_AnalyzeTextComplexity() noexcept
{
try
{
const auto textLength = gsl::narrow<UINT32>(_text.size());

BOOL isTextSimple = FALSE;
UINT32 uiLengthRead = 0;

// Start from the beginning.
const UINT32 glyphStart = 0;

_glyphIndices.resize(textLength);

const HRESULT hr = _analyzer->GetTextComplexity(
_text.c_str(),
textLength,
_font.Get(),
&isTextSimple,
&uiLengthRead,
&_glyphIndices.at(glyphStart));

RETURN_IF_FAILED(hr);

_isEntireTextSimple = isTextSimple && uiLengthRead == textLength;
}
CATCH_RETURN();
return S_OK;
}

// Routine Description:
// - Uses the internal text information and the analyzers/font information from construction
// to determine the complexity of the text inside this layout, compute the subsections (or runs)
Expand All @@ -170,19 +218,13 @@ CATCH_RETURN()
// This result will be subdivided by the analysis processes.
_runs.resize(1);
auto& initialRun = _runs.front();
initialRun.nextRunIndex = 0;
initialRun.textStart = 0;
initialRun.textLength = textLength;
initialRun.bidiLevel = (_readingDirection == DWRITE_READING_DIRECTION_RIGHT_TO_LEFT);

// Allocate enough room to have one breakpoint per code unit.
_breakpoints.resize(_text.size());

BOOL isTextSimple = FALSE;
UINT32 uiLengthRead = 0;
RETURN_IF_FAILED(_analyzer->GetTextComplexity(_text.c_str(), textLength, _font.Get(), &isTextSimple, &uiLengthRead, NULL));

if (!(isTextSimple && uiLengthRead == _text.size()))
if (!_isEntireTextSimple)
{
// Call each of the analyzers in sequence, recording their results.
RETURN_IF_FAILED(_analyzer->AnalyzeLineBreakpoints(this, 0, textLength, this));
Expand Down Expand Up @@ -303,6 +345,42 @@ CATCH_RETURN()
_glyphIndices.resize(totalGlyphsArrayCount);
}

if (_isEntireTextSimple)
{
// When the entire text is simple, we can skip GetGlyphs and directly retrieve glyph indices and
// advances(in font design unit). With the help of font metrics, we can calculate the actual glyph
// advances without the need of GetGlyphPlacements. This shortcut will significantly reduce the time
// needed for text analysis.
DWRITE_FONT_METRICS1 metrics;
run.fontFace->GetMetrics(&metrics);

// With simple text, there's only one run. The actual glyph count is the same as textLength.
_glyphDesignUnitAdvances.resize(textLength);
_glyphAdvances.resize(textLength);

USHORT designUnitsPerEm = metrics.designUnitsPerEm;

RETURN_IF_FAILED(_font->GetDesignGlyphAdvances(
textLength,
&_glyphIndices.at(glyphStart),
&_glyphDesignUnitAdvances.at(glyphStart),
run.isSideways));

for (size_t i = glyphStart; i < _glyphAdvances.size(); i++)
{
_glyphAdvances.at(i) = (float)_glyphDesignUnitAdvances.at(i) / designUnitsPerEm * _format->GetFontSize() * run.fontScale;
}

// Set all the clusters as sequential. In a simple run, we're going 1 to 1.
// Fill the clusters sequentially from 0 to N-1.
std::iota(_glyphClusters.begin(), _glyphClusters.end(), gsl::narrow_cast<unsigned short>(0));

run.glyphCount = textLength;
glyphStart += textLength;

return S_OK;
}

std::vector<DWRITE_SHAPING_TEXT_PROPERTIES> textProps(textLength);
std::vector<DWRITE_SHAPING_GLYPH_PROPERTIES> glyphProps(maxGlyphCount);

Expand Down Expand Up @@ -400,6 +478,12 @@ CATCH_RETURN()
{
try
{
// For simple text, there is no need to correct runs.
if (_isEntireTextSimple)
{
return S_OK;
}

// Correct each run separately. This is needed whenever script, locale,
// or reading direction changes.
for (UINT32 runIndex = 0; runIndex < _runs.size(); ++runIndex)
Expand Down Expand Up @@ -513,6 +597,10 @@ CATCH_RETURN()
// 1 1 .8 1 1
}

// Dump the glyph scale corrections now that we're done with them.
_glyphScaleCorrections.clear();

// Order the runs.
_OrderRuns();
}
CATCH_RETURN();
Expand All @@ -537,9 +625,6 @@ try

// We're going to walk through and check for advances that don't match the space that we expect to give out.

DWRITE_FONT_METRICS1 metrics;
run.fontFace->GetMetrics(&metrics);

// Glyph Indices represents the number inside the selected font where the glyph image/paths are found.
// Text represents the original text we gave in.
// Glyph Clusters represents the map between Text and Glyph Indices.
Expand Down
7 changes: 7 additions & 0 deletions src/renderer/dx/CustomTextLayout.h
Original file line number Diff line number Diff line change
Expand Up @@ -137,6 +137,7 @@ namespace Microsoft::Console::Render
[[nodiscard]] HRESULT STDMETHODCALLTYPE _AnalyzeBoxDrawing(gsl::not_null<IDWriteTextAnalysisSource*> const source, UINT32 textPosition, UINT32 textLength);
[[nodiscard]] HRESULT STDMETHODCALLTYPE _SetBoxEffect(UINT32 textPosition, UINT32 textLength);

[[nodiscard]] HRESULT _AnalyzeTextComplexity() noexcept;
[[nodiscard]] HRESULT _AnalyzeRuns() noexcept;
[[nodiscard]] HRESULT _ShapeGlyphRuns() noexcept;
[[nodiscard]] HRESULT _ShapeGlyphRun(const UINT32 runIndex, UINT32& glyphStart) noexcept;
Expand Down Expand Up @@ -183,6 +184,9 @@ namespace Microsoft::Console::Render

// Glyph shaping results

// Whether the entire text is determined to be simple and does not require full script shaping.
bool _isEntireTextSimple;

std::vector<DWRITE_GLYPH_OFFSET> _glyphOffsets;

// Clusters are complicated. They're in respect to each individual run.
Expand All @@ -194,6 +198,9 @@ namespace Microsoft::Console::Render
// This appears to be the index of the glyph inside each font.
std::vector<UINT16> _glyphIndices;

// This is for calculating glyph advances when the entire text is simple.
std::vector<INT32> _glyphDesignUnitAdvances;

std::vector<float> _glyphAdvances;

struct ScaleCorrection
Expand Down