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1.20 refactor #238

Merged
merged 51 commits into from
Jan 14, 2024
Merged

1.20 refactor #238

merged 51 commits into from
Jan 14, 2024

Commits on Jan 13, 2024

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  3. Add logging for qualified position when checking for fall

    And remove every-position log
    boholder committed Jan 13, 2024
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  7. Add RAY_CAST_DISTANCE constant and extract common logic

     of getBlockAndFluidTargetInformation and getBlockAndFluidTargetPosition
    boholder committed Jan 13, 2024
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  13. Extract player.lookAt as util method

    maybe we can utilize it in the future, far future when developing new features
    boholder committed Jan 13, 2024
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  17. Add BlockPos3d which extends BlockPos

    so we can use it to save accurate position (Vec3d) and use it as BlockPos type (extended from Vec 3i)
    boholder committed Jan 13, 2024
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  19. Rename ClientPlayerEntityProxy to PlayerUtils, and move methods u…

    …nder original `PlayerUtils` into it
    boholder committed Jan 13, 2024
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  25. Rename two variables

    boholder committed Jan 13, 2024
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  26. Extract unlock method

    boholder committed Jan 13, 2024
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  31. Remove unused imports

    boholder committed Jan 13, 2024
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  48. Rename block locking methods

    to fit logic of lockOnEntity method
    boholder committed Jan 13, 2024
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  49. Fix the bug that throws NPE

    boholder committed Jan 13, 2024
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  51. Replace config "Play Unlocking Sound" with "Play Sound Instead Of Spe…

    …ak", let player chose whether to play drum sound or speak when unlocking
    boholder committed Jan 13, 2024
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