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[d3d9] Round MipmapLodBias to .5 to avoid sampler leakage
Fixes sampler leakage in Borderlands 2 Not the best solution but it's the best we have right now
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Note to maintainer: this might fix #170
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Unlikely. Yes samplers take up some memory and it's not great to have hundreds of them but 32 bit games running out of address space is an old problem with DXVK/D9VK.
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@K0bin Played around a bit, and you're right. Pity.