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borderlands 2 crashes after traveling to another location #383

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Weirdo1312 opened this issue Sep 21, 2019 · 5 comments
Closed

borderlands 2 crashes after traveling to another location #383

Weirdo1312 opened this issue Sep 21, 2019 · 5 comments

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@Weirdo1312
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Weirdo1312 commented Sep 21, 2019

borderlands 2 crashes after traveling to another location
only with d9vk when using wined3d it's fine

Software information

Borderlands 2

System information

  • GPU: GTX 970
  • Driver: 435.24.02
  • Proton version: 4.11-5
  • D9VK version: 0.21-rc-p
@telans
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telans commented Sep 21, 2019

#170

doitsujin/dxvk#1100

These?

@K0bin
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K0bin commented Sep 21, 2019

Please at least add logs.

misyltoad added a commit that referenced this issue Oct 29, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
@misyltoad
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Please test with https://git.froggi.es/joshua/d9vk/-/jobs/954

@Weirdo1312
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Please test with https://git.froggi.es/joshua/d9vk/-/jobs/954

i did this ( i'm not sure if i did everything right )

barfin@linux-qhzf:~> WINEPREFIX=/mnt/332e336f-675d-46a3-98dc-194f1992e576/SteamLibrary/steamapps/compatdata/49520/pfx Downloads/build/d9vk-release/setup_dxvk.sh

and now it crashes at startup
steam-49520.log

misyltoad added a commit that referenced this issue Nov 2, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Nov 9, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Nov 17, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Nov 20, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Nov 26, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Nov 27, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Dec 6, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Dec 13, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Dec 16, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
misyltoad added a commit that referenced this issue Dec 16, 2019
…re by default

This allows us to use more than 4GB of VRAM in games.

This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug)
But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...)

May impact #93, #170, #383 and #438
@misyltoad
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So I've played for about 45 minutes going to different places on max settings with the high resolution texture pack with the release in DXVK 1.5

Can anyone repro this bug there? (using DXVK 1.5's d3d9)

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