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borderlands 2 crashes after traveling to another location #383
Comments
These? |
Please at least add logs. |
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
Please test with https://git.froggi.es/joshua/d9vk/-/jobs/954 |
i did this ( i'm not sure if i did everything right ) barfin@linux-qhzf:~> WINEPREFIX=/mnt/332e336f-675d-46a3-98dc-194f1992e576/SteamLibrary/steamapps/compatdata/49520/pfx Downloads/build/d9vk-release/setup_dxvk.sh and now it crashes at startup |
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
…re by default This allows us to use more than 4GB of VRAM in games. This behaviour changed in the Fall Creators update (https://www.neowin.net/news/windows-10-fall-creators-update-fixes-the-directx-9-memory-allocation-bug) But lets keep it around in case some game depend on the old behaviour! (It's D3D9 after all...) May impact #93, #170, #383 and #438
So I've played for about 45 minutes going to different places on max settings with the high resolution texture pack with the release in DXVK 1.5 Can anyone repro this bug there? (using DXVK 1.5's d3d9) |
borderlands 2 crashes after traveling to another location
only with d9vk when using wined3d it's fine
Software information
Borderlands 2
System information
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