VaOcean is the ocean surface simulation plugin for Unreal Engine 4.
The plugin includes:
- Component that renders displacement and gradient (normal) maps in real time
- Sample content, including water shader and grid meshes to be used on scene
- Set of global shaders that perform FFT calculation and other tech stuff on GPU
Check the Wiki tab to know more about the plugin.
Current version: 0.4 Alpha 6 Hotfix 1
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2014, Epic Games, Inc. All rights reserved.
Plugin is completely free and available under MIT open-source license.
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Tessendorf, Jerry. Simulating Ocean Water. In SIGGRAPH 2002 Course Notes #9 (Simulating Nature: Realistic and Interactive Techniques), ACM Press.
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Phillips, O.M. 1957. On the generation of waves by turbulent wind. Journal of Fluid Mechanics. 2 (5): 417–445.