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Allows the force update to be infinitely caled
This use case is far-fetched but in some contexts (gaming for example) the number of iterations can go beyond the maximum value supported by javascript and end up being `Infinity` which would cause the force update to stop working because `Infinity + 1 === Infinity` is true in javascript Using an object reference instead, we do not need to know how many force render were done, just that it needs to rerender
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