-
cd
to your quizzes directory. -
Clone this repository and
cd
into the directory it creates. -
Now run the following commands.
git checkout -b quiz touch index.html touch quiz.js touch quiz.css
You are now ready to work in the quiz
branch.
When your work in complete, push up the branch (git push origin quiz
) and submit the pull request on Github.
- Use ES6 language features wherever you can. At a minimum, you should be using let, const, fat arrows, property shorthand, method properties, and string templates.
- Have a Gulp task running at all times to validate your JavaScript. We will be validating your project and we should see 0 errors.
- You must have a test suite that validates the core logic of the application.
- You must use jQuery for interacting with the DOM.
You'll be building robots to battle each other.
- A base Robot function.
- Define three robot type functions (e.g. Drone, Bipedal, ATV).
- Define at least 2 specific robot model functions for each type.
- Give each robot model a different range of health. For example, one model can have health range of 50-80, and another one will have a range of 60-120. To accomplish this, read about the Math.random() function in JavaScript.
- Define at least six different modifications and six different weapons that can be added to a robot.
- Each modification should provide some combination of the following benefits - increased protection, increased damage, or evasion capability (ability to avoid some attacks).
- Define the range of damage that each weapon can do.
- When your user interface first loads, provide the user with buttons so that one specific robot model can be chosen as Player 1.
- Once the user selects a robot model for Player 1, show a button for each weapon that can be added to the robot.
- Once the user selects a weapon for Player 1, show a button for each modification that can be added to the robot.
- Once Player 1 has a modification, provide the user with buttons so that one specific robot model can be chosen as Player 2.
- Once the user selects a robot model for Player 2, show a button for each weapon that can be added to the robot.
- Once the user selects a weapon for Player 2, show a button for each modification that can be added to the robot.
- Once the modification for Player 2 is chosen, the battle begins.
- Each round of battle should determine the amount of damage each robot will do with its weapon.
- That damage should then be adjusted based on the modifications that it has, and what its opponent has.
- Rounds continue until one of the robots has 0, or less than 0, health.
- When the battle is over display the outcome to the user. For example...