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Bugfix - Fix race condition in the redux library #22181

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11 changes: 5 additions & 6 deletions BrowserKit/Sources/Redux/Store.swift
Original file line number Diff line number Diff line change
Expand Up @@ -68,15 +68,14 @@ public class Store<State: StateType>: DefaultDispatchStore {
}

public func dispatch(_ action: Action) {
guard Thread.isMainThread && !actionRunning else {
DispatchQueue.main.async { [weak self] in self?.dispatch(action) }
return
}

logger.log("Dispatched action: \(action.displayString())", level: .info, category: .redux)

actionRunning = true; defer { actionRunning = false }
DispatchQueue.main.async { [weak self] in
self?.executeAction(action)
}
}

private func executeAction(_ action: Action) {
// Each active screen state is given an opportunity to be reduced using the dispatched action
// (Note: this is true even if the action's UUID differs from the screen's window's UUID).
// Typically, reducers should compare the action's UUID to the incoming state UUID and skip
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