WebGLRenderer: Allow for binding and rendering into a 2d render target mipmap #29844
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Related issue: #29779
Description
Adjusts
setRenderTarget
to afford binding and rendering into a specific mipmap level of a 2d render target texture. A scratch frame buffer is used to avoid cases where there are other attachments on the cached framebuffer without mipmaps (ie a depth buffer) resulting in an error when drawing (which was happening with 3d render targets, as well).cc @CodyJasonBennett
edit
looks like this will need some different handling for multisample targets but I'm not sure what the best way is to handle thatFixed by not rebinding mipmap level == 0 MSRT textures