The openscreen library implements the Open Screen Protocol and the Chromecast protocols (both control and streaming).
Information about the protocol and its specification can be found on GitHub.
openscreen library dependencies are managed using gclient
, from the
depot_tools repo.
To get gclient, run the following command in your terminal:
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
Then add the depot_tools
folder to your PATH
environment variable.
Note that openscreen does not use other features of depot_tools
like repo
or
drover
. However, some git-cl
functions do work, like git cl try
, git cl lint
and git cl upload.
From the parent directory of where you want the openscreen checkout (e.g.,
~/my_project_dir
), configure gclient
and check out openscreen with the
following commands:
cd ~/my_project_dir
gclient config https://chromium.googlesource.com/openscreen
gclient sync
The first gclient
command will create a default .gclient file in
~/my_project_dir
that describes how to pull down the openscreen
repository.
The second command creates an openscreen/
subdirectory, downloads the source
code, all third-party dependencies, and the toolchain needed to build things;
and at their appropriate revisions.
To update your local checkout from the openscreen master repository, just run
cd ~/my_project_dir/openscreen
git pull
gclient sync
This will rebase any local commits on the remote top-of-tree, and update any dependencies that have changed.
The following are the main tools are required for development/builds:
- Build file generator:
gn
- Code formatter:
clang-format
- Builder:
ninja
(GitHub releases) - Compiler/Linker:
clang
(installed by default) orgcc
(installed by you)
All of these--except gcc
as noted above--are automatically downloaded/updated
for the Linux and Mac environments via gclient sync
as described above. The
first two are installed into buildtools/<platform>/
.
Mac only: XCode must be installed on the system, to link against its frameworks.
clang-format
is used for maintaining consistent coding style, but it is not a
complete replacement for adhering to Chromium/Google C++ style (that's on you!).
The presubmit script will sanity-check that it has been run on all new/changed
code.
On Linux, the build will automatically download the Clang compiler from the Google storage cache, the same way that Chromium does it.
Ensure that libstdc++ 8 is installed, as clang depends on the system instance of it. On Debian flavors, you can run:
sudo apt-get install libstdc++-8-dev
Setting the gn
argument "is_gcc=true" on Linux enables building using gcc
instead.
gn gen out/Default --args="is_gcc=true"
Note that g++ version 7 or newer must be installed. On Debian flavors you can run:
sudo apt-get install gcc-7
On Mac OS X, the build will use the clang provided by XCode, which must be installed.
Setting the gn
argument "is_debug=true" enables debug build.
gn gen out/Default --args="is_debug=true"
To install debug information for libstdc++ 8 on Debian flavors, you can run:
sudo apt-get install libstdc++6-8-dbg
Running gn args
opens an editor that allows to create a list of arguments
passed to every invocation of gn gen
.
gn args out/Default
The following commands will build a sample executable and run it.
mkdir out/Default
gn gen out/Default # Creates the build directory and necessary ninja files
ninja -C out/Default demo # Builds the executable with ninja
./out/Default/demo # Runs the executable
The -C
argument to ninja
works just like it does for GNU Make: it specifies
the working directory for the build. So the same could be done as follows:
./gn gen out/Default
cd out/Default
ninja
./demo
After editing a file, only ninja
needs to be rerun, not gn
. If you have
edited a BUILD.gn
file, ninja
will re-run gn
for you.
Unless you like to wait longer than necessary for builds to complete, run
autoninja
instead of ninja
, which takes the same command-line arguments.
This will automatically parallelize the build for your system, depending on
number of processor cores, RAM, etc.
For details on running demo
, see its README.md.
Running ninja -C out/Default gn_all
will build all non-test targets in the
repository.
gn ls --type=executable out/Default/
will list all of the executable targets
that can be built.
If you want to customize the build further, you can run gn args out/Default
to
pull up an editor for build flags. gn args --list out/Default
prints all of
the build flags available.
ninja -C out/Default unittests
./out/Default/unittests
In order to build fuzzers, you need the GN arg use_libfuzzer=true
. It's also
recommended to build with is_asan=true
to catch additional problems. Building
and running then might look like:
gn gen out/libfuzzer --args="use_libfuzzer=true is_asan=true is_debug=false"
ninja -C out/libfuzzer some_fuzz_target
out/libfuzzer/some_fuzz_target <args> <corpus_dir> [additional corpus dirs]
The arguments to the fuzzer binary should be whatever is listed in the GN target
description (e.g. -max_len=1500
). These arguments may be automatically
scraped by Chromium's ClusterFuzz tool when it runs fuzzers, but they are not
built into the target. You can also look at the file
out/libfuzzer/some_fuzz_target.options
for what arguments should be used. The
corpus_dir
is listed as seed_corpus
in the GN definition of the fuzzer
target.
openscreen uses LUCI builders to monitor the build and test health of the library. Current builders include:
Name | Arch | OS | Toolchain | Build | Notes |
---|---|---|---|---|---|
linux64_debug | x86-64 | Ubuntu Linux 16.04 | clang | debug | ASAN enabled |
linux64_gcc_debug | x86-64 | Ubuntu Linux 18.04 | gcc-7 | debug | |
linux64_tsan | x86-64 | Ubuntu Linux 16.04 | clang | release | TSAN enabled |
mac_debug | x86-64 | Mac OS X/Xcode | clang | debug | |
chromium_linux64_debug | x86-64 | Ubuntu Linux 16.04 | clang | debug | built within chromium |
chromium_mac_debug | x86-64 | Mac OS X/Xcode | clang | debug | built within chromium |
linux64_coverage_debug | x86-64 | Ubuntu Linux 16.04 | clang | debug | used for code coverage |
You can run a patch through the try job queue (which tests it on all
non-chromium builders) using git cl try
, or through Gerrit (details below).
The chromium builders compile openscreen HEAD vs. chromium HEAD. They run as experimental trybots and continuous-integration FYI bots.
openscreen library code should follow the Open Screen Library Style Guide.
openscreen uses Chromium Gerrit for patch management and code review (for better or worse).
The following sections contain some tips about dealing with Gerrit for code reviews, specifically when pushing patches for review, getting patches reviewed, and committing patches.
The git cl
tool handles details of interacting with Gerrit (the Chromium code
review tool) and is recommended for pushing patches for review. Once you have
committed changes locally, simply run:
git cl format
git cl upload
The first command will will auto-format the code changes. Then, the second
command runs the PRESUBMIT.sh
script to check style and, if it passes, a
newcode review will be posted on chromium-review.googlesource.com
.
If you make additional commits to your local branch, then running git cl upload
again in the same branch will merge those commits into the ongoing
review as a new patchset.
It's simplest to create a local git branch for each patch you want reviewed
separately. git cl
keeps track of review status separately for each local
branch.
If conflicting commits have been landed in the repository for a patch in review, Gerrit will flag the patch as having a merge conflict. In that case, use the instructions above to rebase your commits on top-of-tree and upload a new patchset with the merge conflicts resolved.
Clicking the CQ DRY RUN
button (also, confusingly, labeled COMMIT QUEUE +1
)
will run the current patchset through all LUCI builders and report the results.
It is always a good idea get a green tryjob on a patch before sending it for
review to avoid extra back-and-forth.
You can also run git cl try
from the commandline to submit a tryjob.
Send your patch to one or more committers in the COMMITTERS file for code review. All patches must receive at least one LGTM by a committer before it can be submitted.
After your patch has received one or more LGTM commit it by clicking the
SUBMIT
button (or, confusingly, COMMIT QUEUE +2
) in Gerrit. This will run
your patch through the builders again before committing to the main openscreen
repository.
openscreen supports cross compilation for both arm32 and arm64 platforms, by
using the gn args
parameter target_cpu="arm"
or target_cpu="arm64"
respectively. Note that quotes are required around the target arch value.
Setting an arm(64) target_cpu causes GN to pull down a sysroot from openscreen's public cloud storage bucket. Google employees may update the sysroots stored by requesting access to the Open Screen pantheon project and uploading a new tar.xz to the openscreen-sysroots bucket.
NOTE: The "arm" image is taken from Chromium's debian arm image, however it has been manually patched to include support for libavcodec and libsdl2. To update this image, the new image must be manually patched to include the necessary header and library dependencies. Note that if the versions of libavcodec and libsdl2 are too out of sync from the copies in the sysroot, compilation will succeed, but you may experience issues decoding content.
To install the last known good version of the libavcodec and libsdl packages on a Raspberry Pi, you can run the following command:
sudo ./cast/standalone_receiver/install_demo_deps_raspian.sh
NOTE: until Issue 106 is resolved, you may experience issues streaming to a Raspberry Pi if multiple network interfaces (e.g. WiFi + Ethernet) are enabled. The workaround is to disable either the WiFi or ethernet connection.
Code coverage can be checked using clang's source-based coverage tools. You
must use the GN argument use_coverage=true
. It's recommended to do this in a
separate output directory since the added instrumentation will affect
performance and generate an output file every time a binary is run. You can
read more about this in clang's
documentation but the
bare minimum steps are also outlined below. You will also need to download the
pre-built clang coverage tools, which are not downloaded by default. The
easiest way to do this is to set a custom variable in your .gclient
file.
Under the "openscreen" solution, add:
"custom_vars": {
"checkout_clang_coverage_tools": True,
},
then run gclient runhooks
. You can also run the python command from the
clang_coverage_tools
hook in //DEPS
yourself or even download the tools
manually
(link).
Once you have your GN directory (we'll call it out/coverage
) and have
downloaded the tools, do the following to generate an HTML coverage report:
out/coverage/openscreen_unittests
third_party/llvm-build/Release+Asserts/bin/llvm-profdata merge -sparse default.profraw -o foo.profdata
third_party/llvm-build/Release+Asserts/bin/llvm-cov show out/coverage/openscreen_unittests -instr-profile=foo.profdata -format=html -output-dir=<out dir> [filter paths]
There are a few things to note here:
default.profraw
is generated by running the instrumented code, butfoo.profdata
can be any path you want.<out dir>
should be an empty directory for placing the generated HTML files. You can view the report at<out dir>/index.html
.[filter paths]
is a list of paths to which you want to limit the coverage report. For example, you may want to limit it to cast/ or even cast/streaming/. If this list is empty, all data will be in the report.
The same process can be used to check the coverage of a fuzzer's corpus. Just
add -runs=0
to the fuzzer arguments to make sure it only runs the existing
corpus then exits.