An easy-to-use software update framework for Cocoa developers.
- Up-to-date with 10.10 SDK and Xcode 6. Supports OS X 10.7+.
- Cleaned up and modernized code, using ARC and Autolayout.
- Merged bugfixes, security fixes and some features from multiple Sparkle forks.
- Truly automatic background updates (no UI at all) when user agreed to "Automatically download and install updates in the future."
- Ability to mark updates as critical.
- Progress and status notifications for the host app.
- Name of finish_installation.app can be configured to match your app's name.
- True self-updating—the user can choose to automatically download and install all updates.
- Displays a detailed progress window to the user.
- Supports authentication for installing in secure locations.
- Supports Apple code signing and DSA signatures for ultra-secure updates.
- Easy to install. Sparkle requires no code in your app, so it's trivial to upgrade or remove the framework.
- Uses appcasts for release information. Appcasts are supported by 3rd party update-tracking programs and websites.
- Displays release notes to the user via WebKit.
- Sparkle doesn't bug the user until second launch for better first impressions.
- Seamless integration—there's no mention of Sparkle; your icons and app name are used.
- Deep delegate support to make Sparkle work exactly as you need.
- Optionally sends system information to the server when checking for updates.
- Supports bundles, preference panes, plugins, and other non-.app software. Can install .pkg files for more complicated products.
- Supports branches due to minimum OS version requirements.
Building Sparkle requires Xcode 5 or above.
Sparkle is built with -fvisibility=hidden -fvisibility-inlines-hidden
which means no symbols are exported by default.
If you are adding a symbol to the public API you must decorate the declaration with the SU_EXPORT
macro (grep the source code for examples).
cd
to the root of the Sparkle source tree and run make release
. Sparkle-VERSION.tar.bz2 will be created in a temporary directory and revealed in Finder after the build has completed.
Alternatively, build the Distribution scheme in the Xcode UI.