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Make more things pub in the renderer (bevyengine#12053)
# Objective - Some properties of public types are private but sometimes it's useful to be able to set those ## Solution - Make more stuff pub --- ## Changelog - `MaterialBindGroupId` internal id is now pub and added a new() constructor - `ExtractedPointLight` and `ExtractedDirectionalLight` properties are now all pub --------- Co-authored-by: James Liu <[email protected]>
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