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EvoGUI v0.4.105

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@narc0tiq narc0tiq released this 18 Jul 09:05
· 25 commits to master since this release

Thanks to the inimitable @Afforess via #66, the EvoGUI remote interface now has two extra features:

  • remote.call("EvoGUI", "has_remote_sensor", "sensor_name") will return true if the named sensor exists.
  • remote.call("EvoGUI", "remove_remote_sensor", "sensor_name") will delete the named sensor if it exists, and return true if it did anything or false if the sensor no longer existed.

Also, the remote.call("EvoGUI", "rebuild", player_name) now actually completely recreates the named player's EvoGUI settings from scratch, allowing for recovery in case weird shit happens (as it occasionally does, particularly in development).